A small follow up on pirate behaviour I recently encountered. I have to say, I wasn't into combat since v1.82 trying to concentrate on trading, but recalling the pre-v1.8 combat memories it's much different.
It seems many pirates (3 to 4 per pack) I recently met came up on full injectors as soon they decided me to be a possible prey .(this tactics is plausible, because it makes snipering them or fleeing in general harder)
Regularly If I manage to fight one of the ships off, it injects away/flees beyond scanner ranger, only to reappear an instant later again like a jack in the box and engages me again as if nothing has happened before. (it's a bit odd but immersion-wise I justify it that the pilot got a bad conscience being a coward and returned to support his buddies. A pirate honour codex)
And those bastards are damn accurate, less than 1.80 but nonetheless they are good marksman. Have to fly really wild maneuvers to get them to miss at all.
What I really like was the reinforcement that's now appearing sometimes if you fight one pack for a longer time, and another pack of pirate ships appears later and happily joins the fun.
Just some oberservations,
Ps. Oh, and in case a Mamba pilot is listening, those missile launches on death sucks... I swear from now on if I see a Mamba be it fugitive or clean I'll preemptive scratch your Hull.