I would love to see a 3D cockpit as well, but I wonder how that would work with the current four laser mount positions that we have.
I don't see a problem with it... yet.
Also, if the player would not only be able to spin the view around the cockpit (3 degrees of freedom) but would also move sideways (full 6 degrees of freedom) how would he/she centralize the crosshairs for aiming? In both No Man's Sky and Elite Dangerous, the targeting is semi-automatic but in Oolite the aiming could get very tricky.
This is why my first idea was only for giving 3d cockpit for static front view, no freeview or headtrack support. The HUD would be attached to the player camera as it is now, only cockpit would delicate move. This is the way it is made in NMS, at least in most of cases as after doing longer research I've found this topic with mod link: https://www.reddit.com/r/NoMansSkyTheGa ... ng_in_nms/
. I wonder how it works (firing particularly), unfortunately I do not own NMS to check it out, video: https://www.youtube.com/watch?v=fhOz4N4kk_s
. But headtrack and freeview is not kind of subject I am willing to do at this moment, although I can prepare 3d cockpit to be compatible with this idea if it ever gets merged into the game. I would rather concentrate now on static 3d cockpit for front camera. The sides and back cameras could still work as monitors, as right now.
Maybe an effect entity could be helpful here?
Is it the way Trails oxp is made? I hope this could work as the more I talk about the idea the more I want to have it in the game.
Any other plans how to make it, anybody?