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 Post subject: [WIP] Oolite Maps
PostPosted: Wed Nov 22, 2017 3:35 pm 
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Deadly
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Joined: Mon Feb 20, 2017 2:14 pm
Posts: 131
So I'm working on something quite nice I think, plus, it's a little fitness exercise for my brain.

Oolite Maps is primarily a web-based tool that not only will render and display dynamic, SVG-based maps of a single galaxy of Oolite, but also allows to display detailed information about a solar system, filtering of solar systems by pretty much anything you can imagine (tech level, government, you name it), plan routes by fastest or safest route.

It's using the database I created (found here), plus a second database which has the info which system connects to which system, and their distances, etc. I'll throw in the script to create that DB as well in the source, as soon as this project is stable.

A little first look at it:

Image

I'll use this post to update you on the progress, and will post the public link when it's finished.

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DeeperSpace HUD | pleiadian's Oolite GitHub


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 Post subject: Re: [WIP] Oolite Maps
PostPosted: Wed Nov 22, 2017 3:58 pm 
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Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12971
Location: Corke's Drift
Looks and sounds cool.
Quote:
... plan routes by fastest or safest route.
Backdoor routes? <grins>

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The only good fnord is a dead fnord!


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 Post subject: Re: [WIP] Oolite Maps
PostPosted: Fri Nov 24, 2017 2:30 pm 
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Deadly
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Joined: Mon Feb 20, 2017 2:14 pm
Posts: 131
Getting along nicely. It's now got random starfield generation, zoom in and zoom out, the map can be dragged. Plus, if you drag it, the starfield exhibits a funky parallax effect. The rulers on the bottom and left move as you drag the map, plus they adjust themselves if you zoom in and zoom out. Switching galaxies also works.

Moving on to implement map filters, system info display, route finding.

Image

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DeeperSpace HUD | pleiadian's Oolite GitHub


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 Post subject: Re: [WIP] Oolite Maps
PostPosted: Fri Dec 01, 2017 3:08 pm 
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Deadly
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Joined: Mon Feb 20, 2017 2:14 pm
Posts: 131
Making progress on everything. The main bar on top has gone, but most important functions such as filters and later on the route planning, is now condensed into the small bar in the top. I think it provides a more modern feel to the whole thing.

Systems are now clickable, which brings up an info panel (incomplete as of yet). The station images are taken off the Wiki.

Image
(Click to enlarge)

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DeeperSpace HUD | pleiadian's Oolite GitHub


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