OK, let's see... We've got a few updates recently. Let's summarize (in no particular order).
First of all, we have the update to the fell AI as discussed elsewhere in the forum. AI with accuracy higher than 0 now flees with jinking and even surprise counter-attacks (probability of a counter attack is now set to 15%) whenever necessary.
Secondly, the escape pods cannot be damaged now by ships exploding nearby. This is done so that there can be no false perceptions for the players related to when the escape pod works or not. The escape pod now works every time and using it will save the commander. Note that the probability of the pod dying near an exploding ship was rare to begin with, but since it was observed that it can happen, we thought that it would be best if the players don't think of it as a bug.
Thirdly, we have had some bug fixes related to mouse control. Hopefully playing with the mouse will be pretty much glitch-free now.
Fourthly, the ability to edit gui color settinhgs from scripts has been added. Any key in gui-settings.plist that contains the token "color" can now be changed on the fly using the getGuiColorSettingForKey(key) and setGuiColorSettingForKey(key, color) JS methods.
Fifthly, we have made some inprovements to the Linux packaging system for the game, mainly targeting cleaner uninstalls. Anyone interested in generating a flatpak installer for Oolite could benefit from this..
Sixthly, we invreased the max number of supported joysticks to 4.
And seventhly, as per request by gsagostinho we have added the minimalistic scanner. It is basically a scanner without gridlines in order to make it less cluttered and easier to view objects inside it. It can be enabled by editing hud.plist and adding the line
scanner_minimalistic = yes;
or by script using the read/write JS PlayerShip property scannerMinimalistic. Below is an example screen using the latest version of Dangerous HUD.