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 Post subject: Re: Screenshots
PostPosted: Fri Aug 04, 2017 8:25 pm 
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 Post subject: Re: Screenshots
PostPosted: Fri Aug 04, 2017 9:05 pm 
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Any chance/way that jump sequence could be made into an OXP for the main game?
Just the visuals, although the steering through witchspace too would be excellent.

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 Post subject: Re: Screenshots
PostPosted: Fri Aug 04, 2017 9:36 pm 
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Nice screenies, Cody! Is the first using Perlin 3D planets? And where does this jump sequence come from?


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 Post subject: Re: Screenshots
PostPosted: Fri Aug 04, 2017 9:42 pm 
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Yes, P3D planets - and Song of the Labyrinth, a scenario.

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 Post subject: Re: Screenshots
PostPosted: Fri Aug 04, 2017 9:51 pm 
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Thanks, that scenario looks seriously cool! I will take a look at it :D


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 Post subject: Re: Screenshots
PostPosted: Sun Aug 06, 2017 10:00 pm 
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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 2:04 am 
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Yup, welcome to the club :)
4 engines look so great on it, way better than 2!
You might need to put some effort on the decals though ...


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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 11:29 am 
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Yup, welcome to the club :)
4 engines look so great on it, way better than 2!
Yes, I absolutely love this alternative model by Griff. Actually, I will start working on a SuperCobra and on a Cobra Mk. IV OXPs using it as basis, but these screenies are Griff's vanilla model. Let's see how that goes :)
Quote:
You might need to put some effort on the decals though ...
Hmm, I don't know how to change the decals on his models, I simply used Ship Respray to change the model and all options had the same decals.


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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 11:50 am 
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Changing the decals on the player ship is easy - no idea about the NPCs though.

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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 11:52 am 
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Changing the decals on the player ship is easy
So please don't keep that as a secret, spill the beans over here! :lol:


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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 11:58 am 
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... I will start working on a SuperCobra...
CaptSolo made a nice and shiny version of the good old SuperCobra for the RandomHits oxp. You might want to check that too.


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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 11:59 am 
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CaptSolo made a nice and shiny version of the good old SuperCobra for the RandomHits oxp. You might want to check that too.
Oh, did he? I had the impression that the latest Random Hits still used the very low poly model. I will take a look at that before moving any further then, thanks for the heads up spara!


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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 12:09 pm 
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CaptSolo made a nice and shiny version of the good old SuperCobra for the RandomHits oxp. You might want to check that too.
Oh, did he? I had the impression that the latest Random Hits still used the very low poly model. I will take a look at that before moving any further then, thanks for the heads up spara!
Yep. It's based on CaptSolo's Cobra 3XT model and it's not available as a separate oxp.


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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 12:12 pm 
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Yep. It's based on CaptSolo's Cobra 3XT model and it's not available as a separate oxp.
Great to know then. That was exactly my first idea, to use the III-XT model as basis. I then thought of using Griff's Alt Cobra III due to the fact that it also has four exhausts like the low-poly SuperCobra, making it very recognizeable from far away. But so if CaptSolo already has an up-to-date model for the SuperCobra, then I will just move on to something else.


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 Post subject: Re: Screenshots
PostPosted: Mon Aug 07, 2017 12:51 pm 
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Changing the decals on the player ship is easy
So please don't keep that as a secret, spill the beans over here!
Creating your own decals is the hard part (for someone with zero gfx skills like me, anyway). For the 4-decal player Cobra you'll need to create/find/pirate four images (each 256x256) and make them into a 1024x256 strip. Then name it and replace the default player decal .png - easy! <chortles>

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