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 Post subject: Re: Screenshots
PostPosted: Thu Oct 19, 2017 3:02 pm 
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I already see Cody weeping over all the planet screenshots he took, pondering how would they look with that tweak!
<shakes fist> I doubt I'll be re-taking them. There is one older shot I would re-take, but I can't recall which planet it was.

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 Post subject: Re: Screenshots
PostPosted: Thu Oct 19, 2017 3:14 pm 
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Quite Grand Sub-Admiral
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Quote:
Very nice! Will it be the default setting when 1.86 will be out?
I don't think so, because it was a completely arbitrary choice of a parameter that may or may not look good everywhere. However, adding this change to your game is trivial. Just make a Shaders folder under your AddOns, copy and paste the entire oolite-default-planet.fragment file in, then edit it as follows:
Line 170, method calcSpecularLight: Change
Code:
float intensity = pow(max(RdotE, 0.0), exponent);
to
Code:
float intensity = pow(max(RdotE, 0.0), exponent) * 3.0;
or whatever multiplier you prefer.


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 Post subject: Re: Screenshots
PostPosted: Thu Oct 19, 2017 4:10 pm 
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Did you say somewhere that shaders can be tweaked on-the-fly, without a restart?

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 Post subject: Re: Screenshots
PostPosted: Thu Oct 19, 2017 4:20 pm 
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Quite Grand Sub-Admiral
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Quote:
Did you say somewhere that shaders can be tweaked on-the-fly, without a restart?
That is almost correct. You do not need Shift down for changes on the shaders to take, but you do need restart.


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 Post subject: Re: Screenshots
PostPosted: Thu Oct 19, 2017 4:25 pm 
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That is almost correct.
<grins> Technical term for wrong!

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 Post subject: Re: Screenshots
PostPosted: Thu Oct 19, 2017 4:56 pm 
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Deadly
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standard trunk'd no tweaks :) extra detail

Image
Image
Image


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 Post subject: Re: Screenshots
PostPosted: Sat Oct 21, 2017 10:20 pm 
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Quite Grand Sub-Admiral
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With planet spec tweak:
Image
Image


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 Post subject: Re: Screenshots
PostPosted: Sun Oct 22, 2017 10:16 am 
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Cobra vs Cobra...

Image

... you wouldn't think it from that shot, but there was a massive firefight going on around us.

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 Post subject: Re: Screenshots
PostPosted: Sun Oct 22, 2017 1:11 pm 
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---- E L I T E ----
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Quote:

EDIT 2017.10.04 [#1]
Every web page refresh brings a random group of 9 shots.

That's something which should be mentioned on the page itself.. most people will think it's a static display, otherwise.

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 Post subject: Re: Screenshots
PostPosted: Sun Oct 22, 2017 2:06 pm 
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Quote:
With a very small tweak in the planet shader to increase the intensity of the light reflection
Is there a way to tweak the resolution of the results generated by the P3D algorithm, so that the coastlines, clouds, etc. get a bit less blocky at close range?


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 Post subject: Re: Screenshots
PostPosted: Sun Oct 22, 2017 2:23 pm 
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Quite Grand Sub-Admiral
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Quote:
Is there a way to tweak the resolution of the results generated by the P3D algorithm, so that the coastlines, clouds, etc. get a bit less blocky at close range?
Not without source code modifications. And if you do that, then you will most likely find that the performance hit starts becoming quite noticeable.


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 Post subject: Re: Screenshots
PostPosted: Sun Oct 22, 2017 2:45 pm 
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Not without source code modifications. And if you do that, then you will most likely find that the performance hit starts becoming quite noticeable.
I was hoping for some simple shader modification, but I see. Thanks for the info!


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 Post subject: Re: Screenshots
PostPosted: Mon Oct 23, 2017 1:21 pm 
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Quite Grand Sub-Admiral
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Quote:
Quote:

EDIT 2017.10.04 [#1]
Every web page refresh brings a random group of 9 shots.

That's something which should be mentioned on the page itself.. most people will think it's a static display, otherwise.
Done.

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 Post subject: Re: Screenshots
PostPosted: Mon Oct 23, 2017 1:44 pm 
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Quote:
If you own a shot and would like to share a descriptive title, please, add it to the below collaborative spreadsheet.
I've made a few minor changes to that spreadsheet, and will add more details later. I presume that doesn't auto-update the Screenshots page?

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 Post subject: Re: Screenshots
PostPosted: Mon Oct 23, 2017 4:05 pm 
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Quite Grand Sub-Admiral
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Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Quote:
Quote:
If you own a shot and would like to share a descriptive title, please, add it to the below collaborative spreadsheet.
I've made a few minor changes to that spreadsheet, and will add more details later. I presume that doesn't auto-update the Screenshots page?
No it doesn't. I will manually update the screenshots at oolite.org

Edit: Done.

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Last edited by Getafix on Mon Oct 23, 2017 4:09 pm, edited 1 time in total.

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