Screenshots

General discussion for players of Oolite.

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Captain Hesperus
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Post by Captain Hesperus »

Elite IV?

Who needs it. :D

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ovvldc
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Post by ovvldc »

Maybe it is possible to have the revised police viper change signals as its AI status changes? Flashing blue lights when they move to intercept a fugitive or something.... Or was that what you meant anyway?

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Post by another_commander »

ovvldc wrote: Maybe it is possible to have the revised police viper change signals as its AI status changes? Flashing blue lights when they move to intercept a fugitive or something....
I believe this is what is already happening with police ships. According to the policeInterceptAI, the first thing they do is switch on lights.

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Post by TGHC »

another_commander wrote:Here are some more. The next two are featuring DreamTeam models:
Adder exiting atmosphere, heading to Coriolis:
Image

Coriolis station launching defense Viper:
Image

And last but not least, Qutiri, one of the most beautiful planets in the Ooniverse:
Image
brilliant
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Post by ovvldc »

another_commander wrote:I believe this is what is already happening with police ships. According to the policeInterceptAI, the first thing they do is switch on lights.
I see. Maybe I am too much of a law-abiding trader...

Best wishes,
Oscar

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Svengali
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Post by Svengali »

Wow, the viper looks really cool and the Adder (specially the cockpit windows) looks awesome.

**want more**

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CaptKev
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Post by CaptKev »

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Download Fighter HUD, Stingray and System Redux from the EliteWiki

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Post by Commander McLane »

Nice. Although the moon in the background looks too much like Earth's moon for my taste.

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Killer Wolf
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Post by Killer Wolf »

@captKev : goddamn, that's a glorious screenshot. looks like i'm missing a few OXPs, must admit to have been long gone from playing Oolite for a while, sidetracked into doing a mission for Delta Force Black Hawk Down.

which oxps are those items from?

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Post by CaptKev »

@Killer Wolf, version 1.71 of Oolite with griff_shady_station, Rusty Ships, System Redux and Fighter HUD.
Download Fighter HUD, Stingray and System Redux from the EliteWiki

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Post by Commander McLane »

Here's an alternative version to my earlier screenshot. The sun and the planet make for a completely different lighting.
Image

Here the earlier one again for comparison:
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Post by pagroove »

@ all,

Wow great!
Keep them coming!
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Post by Cmdr. Maegil »

Nope, the alternative is fundamentally wrong.

You can't have liquid oceans and that amount of sunlight without a creating a very active atmosphere - but there are no clouds on the planet. :(
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.

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Post by Commander McLane »

Well, that's an issue of System_Redux. The clouds of the clouded planet are simply in the texture itself. The Mars-like planet with oceans has no clouds.

Which brings up the question why (all!) the System_Redux planets don't have the usual Oolite-clouds? Answer: because System_Redux doesn't actually use the addPlanet-method, but the addMoons-method, which supresses the cloud-layer. Therefore they can't have clouds, if the textures themselves don't have them.

EDIT: Which still leaves the question why there is some kind of atmosphere around the planets (which shouldn't be there for objects that are added with the addMoon-method). Anyway, the absence of a cloud layer may also be due to the setting of percent_cloud to 0.0 in the universal-entry of the planetinfo.plist in System_Redux (although I'm not sure whether that is even supposed to work, if it's not a key of the planet-entry).

So that would be a "lack of realism"-complaint to the authors of System_Redux.
Last edited by Commander McLane on Thu May 15, 2008 11:11 am, edited 1 time in total.

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Post by pagroove »

Anything can in the Oolite Ooniverse. :D
For P.A. Groove's music check
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http://aegidian.org/bb/viewtopic.php?f=4&t=13709

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