The Oolite chatroom

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 925
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Re: The Oolite chatroom

Post by Cmd. Cheyd » Sat Nov 23, 2013 7:46 am

Not quite what I needed to do, but it was enough help to have gotten me there. Thanks Smivs! Much appreciated!

fraedrill
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Sun Jan 19, 2014 8:52 pm

Re: The Oolite chatroom

Post by fraedrill » Sun Jan 19, 2014 9:01 pm

I am new here. I have a bad case of nostalgia and have replayed Elite a bunch of times via emulation (though usually I run out of steam once I get a military laser). I tried Oolite a couple of times, but didn't get it, somehow. But the most recent time I tried it, I have loved it. My Oolite folder is now 2 GB with the OXPs I've picked, and of course the graphics are now on a par with X3 and I have bundles of space stations and asteroids - and, it's still Elite. (I get rid of the OXPs if they break the Elite-ness). A lot of people say ArcElite was the best, but I found it too hard, because the lasers only scale power, rather than frequency. Oolite is a far more faithful version (read: easier). Also, I have never met anybody who treated Tube Elite as anything more than a tech demo, because it was impossible.

Anyway, after that ramble, I do have a question: Have Bell or Braben ever been interviewed about Oolite, or made any in-depth comments about what they think about it? A quick Google hasn't turned up anything of note.

And finally, if you haven't seen 'The making of ELITE' (http://www.youtube.com/watch?v=GpWoF5uVgbA), the nostalgia is strong in this one. And Micro Men.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13619
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: The Oolite chatroom

Post by Cody » Sun Jan 19, 2014 9:16 pm

Hi, and welcome aboard...
fraedrill wrote:Have Bell or Braben ever been interviewed about Oolite, or made any in-depth comments about what they think about it?
Not to my knowledge, no... but Ian Bell is a forum member (he visited once for about an hour, having been enticed here with gifts).

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: The Oolite chatroom

Post by Diziet Sma » Mon Jan 20, 2014 1:39 am

G'day fraedrill, and welcome aboard! 8)
fraedrill wrote:Have Bell or Braben ever been interviewed about Oolite, or made any in-depth comments about what they think about it?
We kind of suspect (and hope) that they may hold some slight affection for what we're doing, and thus officially they choose to pretend Oolite doesn't exist, in order that no potentially awkward legal questions can be asked.. which is also why Oolite is strictly non-commercial in nature.. we'd rather not suffer the fate that Elite: The New Kind did.

Oolite has been referred to many times on the Elite: Dangerous forums over the last year, so David Braben is surely aware of Oolite.. since he seems happy to ignore us, we're happy to continue flying under the radar..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2543
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: The Oolite chatroom

Post by Norby » Mon Jan 20, 2014 2:17 pm

Welcome here fraedrill!

My strictly private opinions:

1. From commercial view, only a publishing company has interest to demand anything from Oolite but only if enough fool to ignore the fact that many player start playing games with free alternatives, then buy official products later. Technically this community put money into the company's pocket by doing marketing and support services for free.

2. From David's view, I think the story of TNK was not his fault but a must due to the license. I guess he love the gaming better than the money so he has no reason to attack Oolite, or at least he is a smart publisher, or both.

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: The Oolite chatroom

Post by Diziet Sma » Mon Jan 20, 2014 11:40 pm

Norby wrote:Technically this community put money into the company's pocket by doing marketing and support services for free.
Agreed.. we kept the dream alive for all the years Elite4 was considered 'vapourware'..
Norby wrote:2. From David's view, I think the story of TNK was not his fault but a must due to the license. I guess he love the gaming better than the money so he has no reason to attack Oolite, or at least he is a smart publisher, or both.
Thanks.. I knew there was some 3rd-party EULA problem behind it, but couldn't remember where I'd read that.. it's hard to find any references online to the reason for the request being made. (considerably harder than it is to find TNK online, in fact!)

And yes, David is smart.. he's one of the very few game publishers out there who insists that piracy actually benefits the gaming industry.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

fraedrill
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Sun Jan 19, 2014 8:52 pm

Re: The Oolite chatroom

Post by fraedrill » Wed Jan 22, 2014 11:17 pm

I guess I imagined it was something like that -- not acknowledging so they didn't have to get all legal on everyones asses.

User avatar
Doug Stuart
Above Average
Above Average
Posts: 19
Joined: Thu May 01, 2014 9:55 pm
Location: Brookfield,Ct. USA

Re: The Oolite chatroom

Post by Doug Stuart » Thu May 08, 2014 4:28 am

unless someone tries to find a way to use Oolite OXP's in the new "ELITE__DANEROUS", then there will be trouble!!
No Power In The VERSE Can Stop Me!

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: The Oolite chatroom

Post by Diziet Sma » Thu May 08, 2014 7:55 am

Well, Frontier do plan to make ED mod-able at some point.. so if someone did manage to port something across, I don't see how it would make for a real problem..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

User avatar
Doug Stuart
Above Average
Above Average
Posts: 19
Joined: Thu May 01, 2014 9:55 pm
Location: Brookfield,Ct. USA

Re: The Oolite chatroom

Post by Doug Stuart » Fri May 09, 2014 1:51 am

That's true to , once released, then Oolite mods will become a asset more than a threat to copyright!


P.S. thanks Smivs, that link worked for me too !

read ya in the chatroom! (all PC"s seem to have camera's , so See Ya sounds like G. Orwell-ish?)
No Power In The VERSE Can Stop Me!

User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: The Oolite chatroom

Post by Tricky » Sat May 10, 2014 6:57 pm

Doug Stuart wrote:read ya in the chatroom! (all PC"s seem to have camera's , so See Ya sounds like G. Orwell-ish?)
I have a piece of masking tape over the inbuilt cam on my laptop.

User avatar
Doug Stuart
Above Average
Above Average
Posts: 19
Joined: Thu May 01, 2014 9:55 pm
Location: Brookfield,Ct. USA

Re: The Oolite chatroom

Post by Doug Stuart » Mon May 12, 2014 12:46 pm

Me too! , I taped the camera and mic before I ever turned it on :!:
No Power In The VERSE Can Stop Me!

MacApple
Poor
Poor
Posts: 5
Joined: Mon Sep 15, 2014 4:05 am

Re: The Oolite chatroom

Post by MacApple » Tue Sep 30, 2014 2:39 am

Hi . . . My ship is an Adder with Advanced Navigational Array. I'd like to get parcel contracts, but they're always grey (unavailable). Why?

User avatar
Lone_Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 545
Joined: Wed Aug 08, 2007 10:59 pm
Location: Netherlands

Re: The Oolite chatroom

Post by Lone_Wolf » Thu Oct 02, 2014 11:41 am

MacApple,

grey parcel contracts usually means that you need a higher kill count / more successful parcel deliveries to get them.
if you access them, it will show something like "needs a more experienced courier".

Check every main station you encounter, you will find parcel contracts available to you some time.
OS : Arch Linux 64-bit - rolling release

OXPs : My user page

I am subscribed to the threads for my oxps, if you need my attention just post in them or send a pm.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13619
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: The Oolite chatroom

Post by Cody » Thu Oct 02, 2014 12:45 pm

What Lone_Wolf says - you gotta build your courier rep up. Eventually, if you're good enough, the really lucrative contracts will appear - but beware!

Post Reply