destroying Subunits

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Arexack_Heretic
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destroying Subunits

Post by Arexack_Heretic » Thu Mar 02, 2006 9:02 pm

Not really a bug,
just something to watch out for when designing ships that contain frangible subentities.
(untill collisions/laser-hits are calulated per model surface i.s.o. boundingbox.)

Be carefull not to place frangible subunits INSIDE the parent-boundingbox.
You will be able to see, but not to hit them.
Riding the Rocket!

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