Trunk nightly

For test results, bug reports, announcements of new builds etc.

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Keeper
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Re: Trunk nightly

Post by Keeper » Thu Mar 09, 2017 7:16 pm

Use 7-Zip, Cody.

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Re: Trunk nightly

Post by Cody » Thu Mar 09, 2017 7:25 pm

<sips glass of 7-Up>
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Re: Trunk nightly

Post by another_commander » Fri Mar 10, 2017 8:46 am

Standard zip file of the current trunk with the latest (and probably best so far) fix for issue 204 for test by Cody or anyone who feels adventurous enough: https://drive.google.com/file/d/0BwG6R5 ... sp=sharing

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Re: Trunk nightly

Post by Cody » Fri Mar 10, 2017 12:14 pm

Thank you, sir!
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Re: Trunk nightly

Post by another_commander » Wed Mar 15, 2017 6:02 pm

Redspear wrote:
Sat Mar 04, 2017 11:39 pm
another_commander wrote: The cloud layer is indeed gone when shader atmosphere is used.
I do like the new atmosphere effect but if I had to choose betwen the two then it would be the clouds that I'd favour.
OK, update. The cloud layer is back and currently under testing. The samples below were made with ambient lighting level set to 0.15 using standard (non-OXP'd) planets and you can see that we now can have both shader and procedural generated atmospheres (i.e. cloud layer) at the same time.
Image
Image
Image
Not in the nightly yet, but should hopefully be very soon.

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Re: Trunk nightly

Post by Astrobe » Wed Mar 15, 2017 7:21 pm

Wow, can't wait!

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Re: Trunk nightly

Post by another_commander » Wed Mar 15, 2017 9:09 pm

You can play with the new code even before it hits trunk if you build from the atmosphere-improve github branch.

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Re: Trunk nightly 1.85.0.6901-170312-b0882fd

Post by Cody » Wed Mar 15, 2017 10:15 pm

I've just had another crash, right after starting Oolite (as I keyed down to the manager) - nothing in the log.
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Re: Trunk nightly

Post by Redspear » Thu Mar 16, 2017 2:31 am

another_commander wrote: we now can have both shader and procedural generated atmospheres (i.e. cloud layer) at the same time.
8) Thanks a_c :)
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Re: Trunk nightly

Post by Astrobe » Thu Mar 16, 2017 6:36 am

Thanks, works great.

I've enabled 2:1 ratio and 4096x4096 resolution for planetary textures. They look better near the station at a reasonable cost for extra-details capable machines. I myself have a relatively modest i3, and the "hiccup" on texture generation is noticeable but acceptable, imo.

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Re: Trunk nightly 1.85.0.6901-170312-b0882fd

Post by Cody » Fri Mar 17, 2017 8:04 pm

Does the atmosphere line look right in this image?
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Re: Trunk nightly

Post by Commander_X » Sat Mar 18, 2017 5:47 am

I'd say is quite close to this*:
Image
[*] your ambient light might vary.
On a more serious note, this was not meant to resemble the accurate atmospheric shaders you'd find in (e.g.) SpaceEngine or other game engine incarnation -- it was more of a quick hack easy to implement in Oolite.

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Re: Trunk nightly

Post by Cody » Sat Mar 18, 2017 1:01 pm

And a very nice 'quick hack' it was too! That's a system I know well, which is why it struck me as odd. Later last night, I remembered that I'd added a butchered version of Zygo's Sky, so perhaps his sun/corona makes it appear slightly different.
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Re: Trunk nightly

Post by Commander_X » Mon Mar 20, 2017 4:19 pm

Wow, they did it again!
Silently pushed a new but visible feature in the nightly: you'll see the shader used on the F7 screen!

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Re: Trunk nightly

Post by Getafix » Sun Mar 26, 2017 4:11 pm

<...a strange image of a penguin brewing some green tea leaves with a twist of quince juice...>

Bringing nightly server down to mount a couple of new cooling fans.
I'll edit here with updates.

Edit 2017.03.26 21:00
Fans replaced successfully. Some heuristics were needed with the power supply fan,
since the old one was a 2-cable soldered on board, while the new one was a 3-cable one with the well known 3-pin plug.
I took the opportunity to initiate a backup operation too, considering the server already being brought down.
I'll update here as soon as it's done.

Edit 2017.03.26 23:30
Done.
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