Trunk nightly

For test results, bug reports, announcements of new builds etc.

Moderators: another_commander, winston, Getafix

Post Reply
User avatar
Keeper
---- E L I T E ----
---- E L I T E ----
Posts: 270
Joined: Fri Feb 01, 2013 7:44 am
Location: Indian Hills, Nevada, USA

Re: Trunk nightly

Post by Keeper »

Use 7-Zip, Cody.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13888
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Trunk nightly

Post by Cody »

<sips glass of 7-Up>
A squid eating dough in a polyethylene bag is fast and bulbous! Got me?

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5638
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

Standard zip file of the current trunk with the latest (and probably best so far) fix for issue 204 for test by Cody or anyone who feels adventurous enough: https://drive.google.com/file/d/0BwG6R5 ... sp=sharing

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13888
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Trunk nightly

Post by Cody »

Thank you, sir!
A squid eating dough in a polyethylene bag is fast and bulbous! Got me?

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5638
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

Redspear wrote:
Sat Mar 04, 2017 11:39 pm
another_commander wrote: The cloud layer is indeed gone when shader atmosphere is used.
I do like the new atmosphere effect but if I had to choose betwen the two then it would be the clouds that I'd favour.
OK, update. The cloud layer is back and currently under testing. The samples below were made with ambient lighting level set to 0.15 using standard (non-OXP'd) planets and you can see that we now can have both shader and procedural generated atmospheres (i.e. cloud layer) at the same time.
Image
Image
Image
Not in the nightly yet, but should hopefully be very soon.

Astrobe
---- E L I T E ----
---- E L I T E ----
Posts: 603
Joined: Sun Jul 21, 2013 12:26 pm

Re: Trunk nightly

Post by Astrobe »

Wow, can't wait!

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 5638
Joined: Wed Feb 28, 2007 7:54 am

Re: Trunk nightly

Post by another_commander »

You can play with the new code even before it hits trunk if you build from the atmosphere-improve github branch.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13888
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Trunk nightly 1.85.0.6901-170312-b0882fd

Post by Cody »

I've just had another crash, right after starting Oolite (as I keyed down to the manager) - nothing in the log.
A squid eating dough in a polyethylene bag is fast and bulbous! Got me?

User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 1496
Joined: Thu Jun 20, 2013 10:22 pm

Re: Trunk nightly

Post by Redspear »

another_commander wrote: we now can have both shader and procedural generated atmospheres (i.e. cloud layer) at the same time.
8) Thanks a_c :)
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

Astrobe
---- E L I T E ----
---- E L I T E ----
Posts: 603
Joined: Sun Jul 21, 2013 12:26 pm

Re: Trunk nightly

Post by Astrobe »

Thanks, works great.

I've enabled 2:1 ratio and 4096x4096 resolution for planetary textures. They look better near the station at a reasonable cost for extra-details capable machines. I myself have a relatively modest i3, and the "hiccup" on texture generation is noticeable but acceptable, imo.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13888
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Trunk nightly 1.85.0.6901-170312-b0882fd

Post by Cody »

Does the atmosphere line look right in this image?
A squid eating dough in a polyethylene bag is fast and bulbous! Got me?

Commander_X
---- E L I T E ----
---- E L I T E ----
Posts: 401
Joined: Sat Aug 09, 2014 4:16 pm

Re: Trunk nightly

Post by Commander_X »

I'd say is quite close to this*:
Image
[*] your ambient light might vary.
On a more serious note, this was not meant to resemble the accurate atmospheric shaders you'd find in (e.g.) SpaceEngine or other game engine incarnation -- it was more of a quick hack easy to implement in Oolite.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13888
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Trunk nightly

Post by Cody »

And a very nice 'quick hack' it was too! That's a system I know well, which is why it struck me as odd. Later last night, I remembered that I'd added a butchered version of Zygo's Sky, so perhaps his sun/corona makes it appear slightly different.
A squid eating dough in a polyethylene bag is fast and bulbous! Got me?

Commander_X
---- E L I T E ----
---- E L I T E ----
Posts: 401
Joined: Sat Aug 09, 2014 4:16 pm

Re: Trunk nightly

Post by Commander_X »

Wow, they did it again!
Silently pushed a new but visible feature in the nightly: you'll see the shader used on the F7 screen!

User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 966
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Trunk nightly

Post by Getafix »

<...a strange image of a penguin brewing some green tea leaves with a twist of quince juice...>

Bringing nightly server down to mount a couple of new cooling fans.
I'll edit here with updates.

Edit 2017.03.26 21:00
Fans replaced successfully. Some heuristics were needed with the power supply fan,
since the old one was a 2-cable soldered on board, while the new one was a 3-cable one with the well known 3-pin plug.
I took the opportunity to initiate a backup operation too, considering the server already being brought down.
I'll update here as soon as it's done.

Edit 2017.03.26 23:30
Done.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]

Post Reply