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 Post subject: Trunk nightly
PostPosted: Sun Nov 17, 2013 10:52 pm 
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Got a few of these, having been followed into a deliberate mis-jump (1.79.0.5302-131117-0710551):
Code:
22:34:59.977 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Oolite Assassin AI 1.79): TypeError: system.mainStation is null
22:34:59.977 [script.javaScript.exception.unexpectedType]:       Resources/AIs/oolite-assassinAI.js, line 35.
Code:
22:37:37.373 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Oolite Pirate Freighter AI 1.79): TypeError: system.sun is null
22:37:37.373 [script.javaScript.exception.unexpectedType]:       Resources/Scripts/oolite-priorityai.js, line 4210.
The Thargoid warships are tough tonight too.

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Last edited by Cody on Mon Dec 09, 2013 11:49 pm, edited 1 time in total.

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PostPosted: Mon Nov 18, 2013 6:07 pm 
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Quite Grand Sub-Admiral
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Thanks - those should be fixed in tonight's build.
Quote:
The Thargoid warships are tough tonight too.
Just a couple of fairly subtle changes, there, but it makes a big difference to interstellar space.

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PostPosted: Mon Nov 18, 2013 8:49 pm 
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Quote:
Quote:
The Thargoid warships are tough tonight too.
Just a couple of fairly subtle changes, there, but it makes a big difference to interstellar space.
<grins wryly>

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PostPosted: Wed Nov 20, 2013 12:04 am 
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I've been hangin' out in interstellar space again... it's tough out there!

Anyway, this appeared in the log (1.79.0.5353-131119-da52951):
Code:
23:55:47.925 [oolite-libPriorityAI]: AI 'Oolite Escort AI' for ship [Ship "Krait" position: (-9856.07, 79091.4, 772018) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT] had all priorities fail. All priority based AIs should end with an unconditional entry.

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PostPosted: Wed Nov 20, 2013 5:55 pm 
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Quote:
Anyway, this appeared in the log (1.79.0.5353-131119-da52951):
Should be fixed in tonight's build. Thanks.

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PostPosted: Wed Nov 27, 2013 9:13 pm 
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Three of these popped-up just now (still using the nightly from several days ago):
Code:
20:50:43.400 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Oolite Escort AI 1.79): Error: Ship.enterWormhole: Invalid arguments ([object Wormhole]) -- expected [wormhole].
20:50:43.400 [script.javaScript.exception.ooliteDefined]:       Resources/Scripts/oolite-priorityai.js, line 5655.

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PostPosted: Thu Nov 28, 2013 9:01 pm 
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Quote:
Three of these popped-up just now (still using the nightly from several days ago):
Code:
20:50:43.400 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Oolite Escort AI 1.79): Error: Ship.enterWormhole: Invalid arguments ([object Wormhole]) -- expected [wormhole].
20:50:43.400 [script.javaScript.exception.ooliteDefined]:       Resources/Scripts/oolite-priorityai.js, line 5655.
Thanks - I think I know what went wrong there, and it should be fixed in tonight's build.

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 Post subject: Re: Trunk nightly x64
PostPosted: Sun Dec 01, 2013 1:21 am 
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Another one of these tonight (1.79.0.5385-131130-96f39f3 with the new Shipset Compatibility OXZ):
Code:
01:03:38.464 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Oolite Bounty Hunter AI 1.79): Error: Ship.enterWormhole: Invalid arguments ([object Wormhole]) -- expected [wormhole].
01:03:38.464 [script.javaScript.exception.ooliteDefined]:       Resources/Scripts/oolite-priorityai.js, line 5674.
Was this one of the ships that RSN doesn't apply a name to?

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PostPosted: Sun Dec 01, 2013 12:40 pm 
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Looking at the code path, yes, probably an assassin.

Should be fixed in tonight's build.

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PostPosted: Mon Dec 09, 2013 11:48 pm 
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Those assassins are at it again... I got a bunch of these:
Code:
23:30:33.354 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Oolite Assassin AI 1.79): TypeError: rt is null
23:30:33.354 [script.javaScript.exception.unexpectedType]:       Resources/Scripts/oolite-priorityai.js, line 3021.
... and there is a rogue cop hanging around the aegis.

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 Post subject: Re: Trunk nightly
PostPosted: Tue Dec 10, 2013 10:49 am 
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---- E L I T E ----
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Quote:
... and there is a rogue cop hanging around the aegis.
<chuckles> very nasty types, those Cargo Pods..

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PostPosted: Thu Dec 12, 2013 8:17 pm 
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Quote:
Those assassins are at it again... I got a bunch of these:
Code:
23:30:33.354 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Oolite Assassin AI 1.79): TypeError: rt is null
23:30:33.354 [script.javaScript.exception.unexpectedType]:       Resources/Scripts/oolite-priorityai.js, line 3021.
... and there is a rogue cop hanging around the aegis.
The error should be fixed. What government type was the cop's system?

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PostPosted: Thu Dec 12, 2013 8:29 pm 
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Quote:
What government type was the cop's system?
If memory serves, it was Enarines - RI/D/13.

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 Post subject: Re: Trunk nightly
PostPosted: Thu Dec 12, 2013 8:57 pm 
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I'm still not entirely sure how it happened, but I've put in an extra check to try to stop it happening again.

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 Post subject: Re: Trunk nightly
PostPosted: Mon Dec 16, 2013 5:47 pm 
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Don't know if this matters, but...
Code:
17:43:31.742 [station.launchShip.failed]: Cancelled launch for a Cobra Mark I with role trader, as the Coriolis Station has too many ships in its launch queue(s) or no suitable launch docks.

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