[Release (sort of)] Extra Thargoids OXP

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UK_Eliter
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Re: [Release (sort of)] Extra Thargoids OXP

Post by UK_Eliter »

Milo,

We boom all your fried batons!

(Which is Thargorn for: oh no, an error.)

I have fixed the problem. I wonder whether it stopped a turret appearing. (I did not investigate that.) Fixing the problem reminds me (see my other reply to you) that uploading stuff to be available via the OXZ manager is indeed rather involved and arcane.

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Milo
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Re: [Release (sort of)] Extra Thargoids OXP

Post by Milo »

O frabjous day! Callooh! Callay! I mean, thanks for the update!

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Re: [Release (sort of)] Extra Thargoids OXP

Post by UK_Eliter »

A person of culture, I see!

(We'll still boom all your bases, though. . . Uh-oh, I'm turning into Mr Thargoid. I've worked with the bugglies too long and gone native.)

There might be some substantive but small changes in there. For, there are signs I was tinkering with the OXP (/OXZ), some time ago, after releasing version 6.65. I can't remember what the changes are though. Still, just now I did increase the accuracy of the Uberbuggly a tiny bit, though I don't know whether that will make any difference.

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Re: [Release (sort of)] Extra Thargoids OXP

Post by Milo »

If its accuracy was below 5 and is now equal or higher, it will make a difference.

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Re: [Release (sort of)] Extra Thargoids OXP

Post by UK_Eliter »

Er, it was 7 and it is now . . 7.2!

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Re: [Release (sort of)] Extra Thargoids OXP

Post by Milo »

From 7.0 to 7.2 will improve its pitch and aim tolerance a bit (linear improvement). There is a threshold at 7.5 that activates much higher precision (non-linear improvement).

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Re: [Release (sort of)] Extra Thargoids OXP

Post by UK_Eliter »

Right. Thanks. Actually, I cannot remember whether I tried out a range of these values before for the Uberbuggly. I seem to remember that with some settings it wobbles around in a very silly fashion. I should have tested the change. I will try to do so within the next few days!

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