[Release] Staer9's Shipset

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
Duggan
---- E L I T E ----
---- E L I T E ----
Posts: 487
Joined: Sat Dec 31, 2011 2:58 pm

Re: [BETA] Staer9's Shipset (big update, now shadered)

Post by Duggan » Wed Apr 25, 2012 7:44 pm

Your lengthy devotion to this oxp seems to have paid off handsomly. Both download and new shader textures have worked very well for me so far and introduced some wonderful new ships to my game .
Flying Python Class Cruiser, Chapter & Verse IV

User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

Re: [BETA] Staer9's Shipset (big update, now shadered)

Post by Staer9 » Fri Apr 27, 2012 4:21 pm

This is the final BETA update, I'll leave it for a week, tidy up any bugs, then release the (hopefully) stable result.
I *think* there are no more bugs.

Fixes:
Fixed the normals on the python_cc_eng subent
Fixed all the player veiws (so you shouldn't be able to see bits of ship)
Fixed a missing "l" from "normal" on one texture that was causing errors.

Additions:
Most of the ships have emmision maps (baked to the normal maps)

Because of texture changes I've re-uploaded the entire package, it's available;
not available any more, get the stable release

I want to give a special thank you to all the Testers, I'll try to mention as many as possible in the readme (which I still havn't written).
Image

User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

Re: [Release] Staer9's Shipset

Post by Staer9 » Thu May 03, 2012 2:17 pm

Stable version now released,

those who have the latest Beta don't need to change anything or bother downloading the stable release; it is exactly the same

see first post for details.
Image

User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 1878
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Re: [Release] Staer9's Shipset

Post by maik » Fri May 04, 2012 9:22 am

I moved its entry from the WIP to the main section of the [wiki]OXP List[/wiki], added a Quick Facts section to its Wiki page, and did some minor cleanups there.

User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [Release] Staer9's Shipset

Post by JazHaz » Fri May 04, 2012 1:56 pm

Staer9 wrote:Stable version now released,

those who have the latest Beta don't need to change anything or bother downloading the stable release; it is exactly the same
Great! Thanks for releasing this, I'm soon going to be buying a Python Class Cruiser, so I'll be looking for your one in my shipyards.

Although I already had the latest Beta, I have still downloaded the stable release. :D
JazHaz

Gimi wrote:
drew wrote:£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

User avatar
Ironfist
Commander
Commander
Posts: 218
Joined: Tue Jun 28, 2011 2:16 pm
Location: London

Re: [Release] Staer9's Shipset

Post by Ironfist » Fri May 04, 2012 5:29 pm

Staer9,

Downloaded and installed the latest stable release and got the following errors.

17:43:36.078 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
17:44:04.187 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_ophidian_normal.png: IDAT: CRC error.


Went to the textures folder and opened the files with Irfanview with no errors so re-saved them to the same names with no compression. The errors have gone away, not sure whether this means that Oolite is more critical in reading files or that they were slightly corrupt and the re-save has cured it.
I am using the latest Trunk 4903.

Nice set by the way.

Ironfist
64bit Mint 10 and Win 8 64bit on E8400 at 3.6GHz - ATI HD5750 graphics.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.

User avatar
Capt. Murphy
Commodore
Commodore
Posts: 1127
Joined: Fri Feb 25, 2011 8:46 am
Location: UK South Coast.

Re: [Release] Staer9's Shipset

Post by Capt. Murphy » Fri May 04, 2012 7:31 pm

Looking really great in game, time to reevaluate my shipsets now this one is out.

I got the same errors as Ironfist with current trunk and maintenance builds, and fixed by opening and re-saving the two textures with GIMP.

Wishlist - Staerified/Griffified Wolfies and a Staerified/Griffified Behemoth - no pressure... :wink:

Edit to add - by the way these ships look great in all shader modes - OFF, SIMPLE and FULL (the normal maps work in all three, and it doesn't look like shaders are actually used... :?: ), so don't think you really need a shader capable machine for them.
Last edited by Capt. Murphy on Mon May 07, 2012 6:51 pm, edited 2 times in total.
[EliteWiki] Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1

User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

Re: [Release] Staer9's Shipset

Post by Staer9 » Sat May 05, 2012 9:35 am

Ironfist wrote:17:43:36.078 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
17:44:04.187 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_ophidian_normal.png: IDAT: CRC error.
Unfortunately this is one of the quirks of switching to .zip, it tends to corrupt some texture files when unziped using certain programs. I'll re-zip it later today and see if this fixes the error. (I checked that none of the files were interlaced, as oolite seems to have got far more picky)

:edit: Just tested oolite and I am unable to reproduce the texture errors :?
Capt. Murphy wrote:Wishlist - Staerified/Griffified Wolfies and a Staerified/Griffified Behemoth - no pressure...
I said earlier that I might have a look at the wolfies, and if people want it then I'll definately have a go.

anyone know the licence on the behemoths?

:edit:
Re-uploaded the package after re-saving the problematic textures
also dimmed the PCC exhaust glow effect so it isn't quite so harsh.
Image

User avatar
Capt. Murphy
Commodore
Commodore
Posts: 1127
Joined: Fri Feb 25, 2011 8:46 am
Location: UK South Coast.

Re: [Release] Staer9's Shipset

Post by Capt. Murphy » Sat May 05, 2012 12:02 pm

Staer9 wrote: anyone know the licence on the behemoths?
From 2.6 readme...
License:

The textures, models and plist texts are all copyright Giles Williams 2004-2006 and available for reuse under the Creative Commons Attribution-NonCommercial-ShareAlike License 2.0.

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.0/
or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.

You are free:

• to copy, distribute, display, and perform the work
• to make derivative works

Under the following conditions:

• Attribution. You must give the original author credit.

• Non-commercial. You may not use this work for commercial purposes.

• Share Alike. If you alter, transform, or build upon this work,
you may distribute the resulting work only under a license identical to this one.

For any reuse or distribution, you must make clear to others the license terms of this work.

Any of these conditions can be waived if you get permission from the copyright holder.

Your fair use and other rights are in no way affected by the above.
[EliteWiki] Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1

User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1045
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Re: [Release] Staer9's Shipset

Post by SandJ » Sun May 06, 2012 1:55 am

Staer9 wrote:
Ironfist wrote:17:43:36.078 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
17:44:04.187 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_ophidian_normal.png: IDAT: CRC error.
Unfortunately this is one of the quirks of switching to .zip, it tends to corrupt some texture files when unziped using certain programs. I'll re-zip it later today and see if this fixes the error. (I checked that none of the files were interlaced, as oolite seems to have got far more picky)

:edit: Just tested oolite and I am unable to reproduce the texture errors :?

Re-uploaded the package after re-saving the problematic textures
I have downloaded and installed this shipset for the first time about 45 minutes ago and I am now getting this too:
01:40:11.473 [texture.load.png.error]: ***** A PNG loading error occurred for AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
This is the timestamps for the contents of the .ZIP file:

Code: Select all

cobra2x-hud              .pl       9,010 .a..  6-04-2006 16:21:52
demoships                .pl         686 .a..  3-12-2011  9:18:22
readme                   .txt       1,420 .a..  4-05-2012 14:38:24
shipdata                 .pl      61,634 .a..  6-05-2012 10:59:18
shipyard                 .pl       9,052 .a..  9-12-2011  9:21:26
staer9_asp_body          .dat      98,228 .a..  6-12-2011  9:50:52
staer9_asp_diffuse       .png   1,821,466 .a..  6-05-2012 10:59:48
staer9_asp_gun           .dat      15,524 .a..  6-12-2011  9:52:20
staer9_asp_gun           .png     100,059 .a.. 24-04-2012 17:50:18
staer9_asp_gun_normal    .png      79,208 .a.. 25-04-2012 12:22:48
staer9_asp_normal        .png   1,511,217 .a.. 26-04-2012 12:23:16
staer9_bushmaster_body   .dat     122,671 .a..  6-12-2011  9:53:42
staer9_bushmaster_diffuse.png     879,309 .a.. 24-04-2012 17:51:14
staer9_bushmaster_eng    .dat      21,148 .a..  6-12-2011  9:54:20
staer9_bushmaster_normal .png     803,595 .a.. 26-04-2012 12:24:38
staer9_cat_body          .dat      54,079 .a..  9-12-2011  9:26:38
staer9_cat_diffuse       .png   2,818,380 .a.. 24-04-2012 17:52:08
staer9_cat_left_gun      .dat      61,602 .a..  6-12-2011  9:55:02
staer9_cat_normal        .png   2,259,153 .a.. 25-04-2012 12:24:18
staer9_cat_right_gun     .dat      61,199 .a..  6-12-2011  9:55:14
staer9_chameleon         .dat     108,379 .a..  6-12-2011  9:55:50
staer9_chameleon_diffuse .png   2,468,596 .a.. 24-04-2012 17:53:00
staer9_chameleon_normal  .png   2,235,247 .a.. 25-04-2012 12:24:54
staer9_cobra2x_diffuse   .png   1,453,494 .a..  6-05-2012 11:00:12
staer9_cobra2x_normal    .png   1,438,797 .a.. 25-04-2012 12:25:12
staer9_cobra_mk2-x       .dat     119,584 .a..  6-12-2011  9:56:30
staer9_engines_diffuse   .png     100,221 .a.. 24-04-2012 17:54:42
staer9_engines_normal    .png     119,993 .a.. 26-04-2012 12:26:40
staer9_ghavail_body      .dat      52,480 .a..  6-12-2011  9:57:08
staer9_ghavail_diffuse   .png   1,746,652 .a.. 24-04-2012 17:55:36
staer9_ghavail_gun       .dat      48,990 .a..  6-12-2011  9:57:56
staer9_ghavail_normal    .png   1,415,765 .a.. 25-04-2012 12:25:40
staer9_iguana            .dat     231,881 .a..  6-12-2011  9:58:40
staer9_iguana_diffuse    .png   1,756,036 .a.. 24-04-2012 17:56:40
staer9_iguana_normal     .png   1,605,350 .a.. 26-04-2012 12:28:28
staer9_monitor           .dat     118,248 .a..  6-12-2011  9:59:24
staer9_monitor_diffuse   .png   2,702,828 .a.. 24-04-2012 17:57:36
staer9_monitor_normal    .png   2,218,304 .a.. 25-04-2012 12:26:10
staer9_mussurana         .dat     118,827 .a..  6-12-2011  9:59:52
staer9_mussurana_diffuse .png   1,623,312 .a.. 24-04-2012 17:59:02
staer9_mussurana_normal  .png   1,434,310 .a.. 25-04-2012 12:26:36
staer9_ophidian          .dat      89,325 .a..  6-12-2011 10:00:26
staer9_ophidian_diffuse  .png   1,899,893 .a.. 24-04-2012 18:01:28
staer9_ophidian_normal   .png   1,675,859 .a.. 25-04-2012 12:26:56
staer9_pythoncc_diffuse  .png   1,845,190 .a.. 24-04-2012 18:02:26
staer9_pythoncc_normal   .png   1,777,828 .a.. 26-04-2012 12:30:42
staer9_pythonet_diffuse  .png   1,972,577 .a.. 24-04-2012 18:03:18
staer9_pythonet_eng      .png     509,046 .a.. 24-04-2012 18:04:08
staer9_pythonet_eng_norm.png     443,797 .a.. 26-04-2012 12:34:22
staer9_pythonet_normal   .png   1,461,743 .a.. 26-04-2012 12:37:46   <-----------
staer9_python_cc_body    .dat     169,817 .a..  9-12-2011  9:26:56
staer9_python_cc_eng     .dat      21,216 .a.. 27-04-2012 17:13:14
staer9_python_et_body    .dat     133,523 .a..  6-12-2011 10:01:02
staer9_python_et_eng     .dat      20,608 .a.. 10-12-2011  8:22:46
staer9_salamander_body   .dat      70,780 .a.. 10-12-2011  8:23:34
staer9_salamander_diffuse.png   1,736,885 .a.. 24-04-2012 18:05:00
staer9_salamander_eng    .dat      46,989 .a.. 10-12-2011  8:24:04
staer9_salamander_engine.png   1,904,972 .a..  6-05-2012 11:00:46
staer9_salamander_engine.png   1,514,447 .a.. 26-04-2012 12:39:38
staer9_salamander_normal .png   1,621,264 .a.. 26-04-2012 12:41:20
staer9_sidewinderx_diffu.png   1,373,099 .a.. 24-04-2012 18:06:46
staer9_sidewinderx_normal.png   1,441,456 .a.. 26-04-2012 12:41:52
staer9_sidewinder_x      .dat     130,127 .a.. 10-12-2011  8:19:36
Thumbs                   .db      514,596 .ash 10-12-2011  8:22:22
I got the download file from here: Staer9's Shipset on the wiki
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [Release] Staer9's Shipset

Post by Diziet Sma » Mon May 07, 2012 2:18 am

Also getting these errors..
22:09:39.902 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
22:25:54.245 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
The game/computer also froze solid - had to force-reboot.. don't know if that was due to the OXP though..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

User avatar
Capt. Murphy
Commodore
Commodore
Posts: 1127
Joined: Fri Feb 25, 2011 8:46 am
Location: UK South Coast.

Re: [Release] Staer9's Shipset

Post by Capt. Murphy » Mon May 07, 2012 5:21 am

Re the 2 problem textures I noticed on opening and re-saving with GIMP (on max compression) that file size is significantly reduced compared to the originals as extracted. I also notice on examining the zip file, that both are significantly deflated (5% to 6%) whereas the rest of the textures are either deflated only very slightly or not at all (0% to 1%).

Not sure if that helps, but maybe the two textures need some optimisation before being zipped.

What zip program do you use Staer9? I just use Win 7's native zipper/unzipper, and have 7-Zip installed for proprietary formats, or if I need to create password protected zips.
[EliteWiki] Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1

User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

Re: [Release] Staer9's Shipset

Post by Staer9 » Mon May 07, 2012 8:11 am

Capt. Murphy wrote:What zip program do you use Staer9? I just use Win 7's native zipper/unzipper, and have 7-Zip installed for proprietary formats, or if I need to create password protected zips.
I also use the native zipper.
Diziet Sma wrote:The game/computer also froze solid - had to force-reboot.. don't know if that was due to the OXP though..
I also unfortunately had this issue (although only oolite froze), for some reason it only has this error on my Pc occasionally, which means it's not a zipping error because I have the only has-never-been-zipped copy
Capt. Murphy wrote:Re the 2 problem textures I noticed on opening and re-saving with GIMP (on max compression) that file size is significantly reduced compared to the originals as extracted. I also notice on examining the zip file, that both are significantly deflated (5% to 6%) whereas the rest of the textures are either deflated only very slightly or not at all (0% to 1%).

Not sure if that helps, but maybe the two textures need some optimisation before being zipped.
I will try that as well.

Also I have been told about some illumination map tearing issues:
http://img594.imageshack.us/img594/5796/35007010.jpg
http://img696.imageshack.us/img696/4277/33949497.jpg
http://img232.imageshack.us/img232/9754/34179319.jpg


anyone else had similar problems?
Image

User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

Re: [Release] Staer9's Shipset

Post by Staer9 » Mon May 07, 2012 10:14 am

upon opening in gimp:

Image

thats probably what the problem is :P
Image

User avatar
Gimi
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: [Release] Staer9's Shipset

Post by Gimi » Mon May 07, 2012 10:21 am

You might want to have a look at staer9_ophidian_normal.png as well. One half comes up as transparent. May well be intentional for all I know, but looks a bit weird.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).

Post Reply