Ooookey. Size, as listed in the .dat file, is 56.399 x 20.647 x 105.569. I take it that is in meters, however, using the grid in Blender to determine size I came up with a slightly different figure. It looks to measure out at 60.0 x 21.0 x 115.give-or-take-a-decimal. It's actually even larger than I thought it was, as I thought it was closer to 80 meters long, and 50 meters wide. Wasn't cetain about the height, though I suspected in the 15 to 20 meter range.
Now, let's consider the size vs. shields, power, cargo space, cabin space. If the average human male is about 2 meters tall, when set beside the dimensions I listed above, there is more than ample room for a decent, but small, cockpit (I had even envisioned two side by side pilot seats). The fuel storage is in the far rear of the ship, with a fuel conduit leading from the scoop up front, just behind the front laser. The scoop also serves as a loot-scoop, for picking up stray cargo in space. This is routed, and mechanically stored in the lower-mid section of the ship. That is also where scooped escape pods would be stashed, which would put a damper on cargo space, but that's not what this ship is about anyway. Number of missiles I have limited to four, though I seem to be having a bit of a struggle getting them to fire from under the ship, as apposed to the top of the ship, where the missiles seem to be coming from at the moment. That, incidentally, is one of the main reasons I haven't release the ship to open consumption.
I will now address my opinion on how ships centuries in the future will most likely differ than our present day thinking. It ain't the same. The fuel itself is imaginary for the game, so the amount of space vs. power output is also imaginary. It is more than reasonable to envision an extremely efficient, and powerful engine/motor/rocket/powerplant that would make what we use today look like behemoths. On top of that, the exhaust rockets are on the exterior of the ship, using up little, to no interior space. Also, the actual "powerplant" is at the rear of those "rockets-not-rockets". That leaves plenty of space for other presently unheard of equipment such as shield generators.
So, whatever sarcastic beliefs you have about size vs. energy capabilities are a bit ridiculous, as the whole game is fantasy to begin with. It's called Science FICTION, which means imaginary. If my take on the time line of the Oolite Ooniverse is correct, the thought that ships that far in the future would still be functioning on the basis of what we deal with today is not just unreasonable, but extremely unlikely. I said some of you would consider the ship to be Uber, but I look at your outlook as that of a retro-grouch. I mean no disrespect. I am retro in many areas of life, but Sci Fi is NOT one of those areas. It is an area where I can let my imagination run wild.
Captain Beatnik, I hate to burst your assumptions, but, as I explained above, they are waaaaaay out of date in my opinion. Come on folks, look at the tiny little ship that Warf captains in Deep Space Nine. That is a mere four centuries in the future, but that ship can take nearly the same punishment as a full size Constitution size battle ship, and deal out nearly the same amount of damage as well.
I try to stay close to Oolite guidelines, but when I encounter a ship about an eighth the size of the one I'm in, that goes twice the speed, and, if not destroyed quickly enough, will blow me to smithereens in it's death throws, I'm going to design/seek out ships, and weapons that can take on those little bombs on steroids. I won't even mention the monsters that fire what seem to be a hundred plasma bolts at me, while firing missiles, and lasers at me, all at the same time. Oh, and did I mention Thargoids?
Damn straight I'm building in what might be considered "Uber" proportions. I still stick to my intentions for this ship to be a fast courier, or escort, or mission delivery ship. It's got enough room, whatever others might consider, and that's all I have to say about that.
Colors. Ryan Hoots, I would be glad to design a version of the Marauder with a black/yellow/orange color scheme. While I enjoy the core game ships, I also like my Ooniverse to include colorful, and sometime even flamboyant ships. Just my taste, I guess.
Cmdr. Maegil, I think you have a fetish with frogs on ice, and should maybe consider seeing a psychiatrist.