[RELEASE] Povray Planets 1.0

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Povray Planets 2.0 should...

be crowd-source designed.
8
21%
wait for planet shader support.
21
55%
hosted by akamai.
5
13%
not be necessary.
4
11%
 
Total votes: 38

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submersible
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Re: [RELEASE] Povray Planets 1.0

Post by submersible »

That is a literal edge case - there are some comments in the planettool code for Cubes about that. What do you see with cubex in passthru ie: planettool -i cubex input.png -o cubex output.png --size <as-per-input>
There is probably a special case for cube to cubex and the reverse transform where rotation is 0,0,0 ; this could be done pixel perfect rather than with a sampler.

cbr
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Re: [RELEASE] Povray Planets 1.0

Post by cbr »

cubex 2 cubex size 512

All cubesides are shifted

Image

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