Oolite Bulletins

For information and discussion about Oolite.
It is currently Fri Dec 14, 2018 5:39 pm

All times are UTC




Post new topic  Reply to topic  [ 29 posts ]  Go to page 1 2 Next
Author Message
PostPosted: Thu Feb 09, 2012 9:18 am 
Offline
Dangerous
Dangerous
User avatar

Joined: Thu Feb 09, 2012 9:03 am
Posts: 108
Hello,

Having recently downloaded Halsis.oxp, whose lovely robot voice I greatly appreciate, I was wondering if it is possible to avoid triggering the same sound file several times in quick succession. As I tend to redline my military laser when firing on pirates and then just keep the fire button pressed while it's in pulse mode, the staccato of "Laser over-laser over-laser overheating" emitted by my lovely robotic assistant can get on my nerves at times. Could this be amended somehow?

Another minor nitpick is the message "Jump drive inoperative. Powered ships within range." I often go sun-skimming or get too close to planets, and this message triggers when I am mass-locked by nothing but these celestial bodies. A more accurate message I would like to hear would be along the lines of "Jump drive inoperative. Massive object within range."

Oh, and while I'm on the subject of sun-skimming: When headed away from the sun with a full tank and waiting to escape mass lock, I often get bored and switch to a different window. It would be nice if there were an additional sound informing me when I am no longer mass-locked. Is this a possible option for a future release?


Top
   
PostPosted: Thu Feb 09, 2012 3:07 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Wed Feb 08, 2012 1:57 am
Posts: 286
I didn't know there were downloadable voices! Is there... a Sigourney Weaver? :twisted: [shiver]

_________________
Oolite 1.76
Debian 6 : Ubuntu 12.04
NVidia 6200 : Radeon/AMD thang
Abit AN7 : Packard Bell TJ74


Top
   
PostPosted: Thu Feb 09, 2012 3:22 pm 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5309
Have you tried switching on the built-in female voice? Game Options -> Spoken Messages: On and Voice: Female. Maybe not as warm as Hal's sister or other voice packs, but has the characteristic of speaking all messages as they appear on screen.


Top
   
PostPosted: Thu Feb 09, 2012 3:27 pm 
Offline
Wiki Wizard
Wiki Wizard
User avatar

Joined: Wed Mar 10, 2010 12:30 pm
Posts: 1867
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Quote:
I didn't know there were downloadable voices! Is there... a Sigourney Weaver? :twisted: [shiver]
No Sigourney Weaver, but take a look at the Ambience OXPs in the [wiki]OXP List[/wiki].


Top
   
PostPosted: Thu Feb 09, 2012 3:37 pm 
Offline
Retired Assassin
Retired Assassin
User avatar

Joined: Tue Feb 09, 2010 11:31 am
Posts: 8403
Location: Disunited Kingdom
Quote:
I didn't know there were downloadable voices! Is there... a Sigourney Weaver? :twisted: [shiver]
<Smivs ponders whether there would be a demand for a nagging Mother-in-Law back seat driver OXP>

_________________
Commander Smivs, the friendliest Gourd this side of Riedquat.


Top
   
PostPosted: Thu Feb 09, 2012 3:43 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Tue Nov 09, 2010 1:44 pm
Posts: 1396
"Laserover-Laserover-Laser overheating" is a problem with most of the sound packs. I use BGS and the effect is present.


Top
   
PostPosted: Thu Feb 09, 2012 4:26 pm 
Offline
Dangerous
Dangerous
User avatar

Joined: Thu Feb 09, 2012 9:03 am
Posts: 108
Quote:
"Laserover-Laserover-Laser overheating" is a problem with most of the sound packs. I use BGS and the effect is present.
So is this a problem that could be fixed with clever scripting, or is there no way for the OXP to monitor the duration between triggers?


Last edited by BuggyBY on Thu Feb 09, 2012 4:36 pm, edited 1 time in total.

Top
   
PostPosted: Thu Feb 09, 2012 4:30 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sat Jan 30, 2010 4:21 am
Posts: 551
Location: northern Germany
Hej BuggyBY, welcome.
Quote:
Oh, and while I'm on the subject of sun-skimming: When headed away from the sun with a full tank and waiting to escape mass lock, I often get bored and switch to a different window. It would be nice if there were an additional sound informing me when I am no longer mass-locked. Is this a possible option for a future release?
Usually you just need to look at your status indicator - green is needed to Torus-drive.
This is also useful when in zoomed scanner mode.

This does not work when status is red for other reasons, like cabin temperature. Then you need to just try the button repeatedly until it works.
(I just had this yesterday, trying to get rid of something.)


Top
   
PostPosted: Thu Feb 09, 2012 9:44 pm 
Offline
Intergalactic Spam Assassin
Intergalactic Spam Assassin
User avatar

Joined: Thu Dec 14, 2006 9:08 am
Posts: 9520
Location: a Hacker Outpost in a moderately remote area
Quote:
This does not work when status is red for other reasons, like cabin temperature. Then you need to just try the button repeatedly until it works.
(I just had this yesterday, trying to get rid of something.)
Need some BBQ sauce? :wink:

_________________
The Story — The Career — The OXPs


Top
   
PostPosted: Thu Feb 16, 2012 1:21 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed May 04, 2011 10:42 am
Posts: 1397
Location: Saskatchewan, Canada
Quote:
<Smivs ponders whether there would be a demand for a nagging Mother-in-Law back seat driver OXP>
That could be soooo funny! :lol:

Make them like trumbles, they multiply and so does the nagging until a really large fee is required to remove them. :P

http://youtu.be/Ag1EbxYKh_4

LMAOHTF :lol: :lol: :lol:

Great idea Smivs! :D

_________________
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs


Top
   
PostPosted: Sat Feb 18, 2012 10:17 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Dec 20, 2009 11:50 am
Posts: 363
Location: (northern) Germany
It is indeed a bit poor sometimes. I mean, in the case of the laser, just stop firing. But when I'm scooping and I'm hearing "scoopscoopscoopscoopscoopscoopscoopscoopscoopscoopscoopscoop active" every time, I'm thinking about just deleting the specific sound :(


Top
   
PostPosted: Sat Feb 18, 2012 10:44 am 
Offline
Intergalactic Spam Assassin
Intergalactic Spam Assassin
User avatar

Joined: Thu Dec 14, 2006 9:08 am
Posts: 9520
Location: a Hacker Outpost in a moderately remote area
Quote:
It is indeed a bit poor sometimes. I mean, in the case of the laser, just stop firing. But when I'm scooping and I'm hearing "scoopscoopscoopscoopscoopscoopscoopscoopscoopscoopscoopscoop active" every time, I'm thinking about just deleting the specific sound :(
In this case adjusting the scoop_position in your shipdata may help. Some ships have no scoop position defined, in which case it defaults to the ship's origin. This is for most ships an awkward position, leading to long and fruitless action when trying to scoop something. According to Eric's trials a position under the ship and towards its rear end works best for smooth scooping (see the example in the documentation: negative y- and z-coordinates).

For the original shipset Eric has found good positions and released them as Scoop Positions.oxp, although I can't find it in the OXP list. His positions are quite different from the ones in Oolite's shipdata.

_________________
The Story — The Career — The OXPs


Last edited by Commander McLane on Sat Feb 18, 2012 10:59 am, edited 1 time in total.

Top
   
PostPosted: Sat Feb 18, 2012 10:56 am 
Offline
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
User avatar

Joined: Sat Jun 16, 2007 3:48 pm
Posts: 5536
Location: Netherlands
Quote:
According to Eric's trials a position under the ship and towards its rear end works best for smooth scooping (see the example in the documentation: negative y- and z-coordinates).
You only can get an 'instant scoop' when the 'scoop_position' goes through the container when flying over it. With the 'scoop_position' in the ships centre this is very hard to achieve. With the position a bit lower, scooping in one-go becomes a bit easier. But to low is also bad.

_________________
UPS-Courier & DeepSpacePirates & others at the box and some older versions


Top
   
PostPosted: Sat Feb 18, 2012 11:01 am 
Offline
Intergalactic Spam Assassin
Intergalactic Spam Assassin
User avatar

Joined: Thu Dec 14, 2006 9:08 am
Posts: 9520
Location: a Hacker Outpost in a moderately remote area
I took too long to edit my above post.

@ Eric: What about your Scoop Positions.oxp? I can't find it in the OXP list, and its positions are quite different from the ones in Oolite's shipdata.

_________________
The Story — The Career — The OXPs


Top
   
PostPosted: Sat Feb 18, 2012 11:22 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sat Oct 20, 2007 2:52 pm
Posts: 2361
Quote:
It is indeed a bit poor sometimes. I mean, in the case of the laser, just stop firing. But when I'm scooping and I'm hearing "scoopscoopscoopscoopscoopscoopscoopscoopscoopscoopscoopscoop active" every time, I'm thinking about just deleting the specific sound :(
See http://developer.berlios.de/feature/?fu ... up_id=3577.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 29 posts ]  Go to page 1 2 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited