Oolite Bulletins

For information and discussion about Oolite.
It is currently Wed Nov 26, 2014 10:47 pm

All times are UTC




Post new topic Reply to topic  [ 317 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 22  Next
Author Message
PostPosted: Fri Mar 02, 2012 8:01 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Apr 28, 2011 3:17 pm
Posts: 1367
BASH!

_________________
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman


Last edited by mandoman on Fri Mar 16, 2012 5:44 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Fri Mar 02, 2012 10:09 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Jan 08, 2012 11:32 pm
Posts: 283
Location: Brussels
Most cool worldship, Mandoman! Are we seeing the front or the rear of the ship? Is the sphere going to rotate?

_________________
Image


Top
 Profile  
 
PostPosted: Fri Mar 02, 2012 11:14 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Apr 28, 2011 3:17 pm
Posts: 1367
BASH!

_________________
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman


Last edited by mandoman on Fri Mar 16, 2012 5:44 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sun Mar 04, 2012 6:26 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Apr 28, 2011 3:17 pm
Posts: 1367
BASH!

_________________
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman


Last edited by mandoman on Fri Mar 16, 2012 5:45 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sun Mar 04, 2012 6:33 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Apr 28, 2011 3:17 pm
Posts: 1367
closed

_________________
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman


Last edited by mandoman on Wed Apr 25, 2012 12:48 am, edited 2 times in total.

Top
 Profile  
 
PostPosted: Sun Mar 04, 2012 9:20 am 
Offline
Thargoid
Thargoid
User avatar

Joined: Thu Jun 12, 2008 6:55 pm
Posts: 5473
The one thing to be aware of with large ships (and stations) is that after a given distance from the player (a few scanner-lengths or so, I forget offhand) that Oolite won't draw them. Hence if they are big enough to still be visible at that range, they tend to just "blink into existence" or conversely vanish without trace if you're leaving them behind.

Not really an issue except cosmetically, but can look worse for ships as of course they have their own movement and will wander about whereas stations tend to sit where you put them.

Also I'd have to ask - for the worldship how would the metallic bits be bolted onto the atmosphere to hold it in place? A variant with a metal-textured artificial sphere might be an interesting thing to see.

_________________
My OXPs via Boxspace or from my Wiki pages :D.

Thargoid TV
Dropbox Referral Link


Top
 Profile  
 
PostPosted: Sun Mar 04, 2012 9:37 am 
Offline
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
User avatar

Joined: Sat Jun 16, 2007 3:48 pm
Posts: 5527
Location: Netherlands
Thargoid wrote:
The one thing to be aware of with large ships (and stations) is that after a given distance from the player (a few scanner-lengths or so, I forget offhand) that Oolite won't draw them. Hence if they are big enough to still be visible at that range, they tend to just "blink into existence" or conversely vanish without trace if you're leaving them behind.

Its more than 'just a few scanner lengths'. e.g. the constations are still visible from the planet. Not drawing at all will only happen when much further away than planet-sun. And it will be an issue when creating ships of planet size.

What also could be an issue is that Oolite expects that the main entity is the biggest one. When the main entity is to far away to be visible, oolite doesn't bother to check further for subentities. The only example of that were the old ring stations. The central core was small and when that came in drawing distance, the big rings just popped into view. Svengali fixed that in the new release of the ring stations.

_________________
UPS-Courier & DeepSpacePirates & others at the box and some older versions


Top
 Profile  
 
PostPosted: Sun Mar 04, 2012 10:03 am 
Offline
Thargoid
Thargoid
User avatar

Joined: Thu Jun 12, 2008 6:55 pm
Posts: 5473
That was the case I was thinking of - thanks for the clarification about the sub-ent role in it.

_________________
My OXPs via Boxspace or from my Wiki pages :D.

Thargoid TV
Dropbox Referral Link


Top
 Profile  
 
PostPosted: Sun Mar 04, 2012 2:32 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Apr 28, 2011 3:17 pm
Posts: 1367
BASH!

_________________
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman


Last edited by mandoman on Fri Mar 16, 2012 5:46 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Mon Mar 05, 2012 11:14 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Apr 28, 2011 3:17 pm
Posts: 1367
closed

_________________
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman


Last edited by mandoman on Wed Apr 25, 2012 12:48 am, edited 2 times in total.

Top
 Profile  
 
PostPosted: Wed Mar 07, 2012 3:12 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Apr 28, 2011 3:17 pm
Posts: 1367
BASH!

_________________
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman


Last edited by mandoman on Fri Mar 16, 2012 5:47 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Fri Mar 09, 2012 3:03 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Apr 28, 2011 3:17 pm
Posts: 1367
closed

_________________
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman


Last edited by mandoman on Wed Apr 25, 2012 12:48 am, edited 2 times in total.

Top
 Profile  
 
PostPosted: Fri Mar 09, 2012 2:38 pm 
Offline
Intergalactic Spam Assassin
Intergalactic Spam Assassin
User avatar

Joined: Tue Dec 05, 2006 9:43 pm
Posts: 8501
Location: Newbury, UK
Mandoman - one thing all your ships seem to have in common (this is not a criticism, merely an observation) is that the bigger/quicker the ship the more/bigger engine exhausts the ship has on the rear end.

It is generally accepted, given the strange non-Newtonian physics of Oolite ship flight, that the stuff coming out the back of the ship is NOT reaction mass that is pushing the ship forward, but simply a stream of exotic particles (some of which emit light in the visible spectrum) channelled away from the equally exotic engines that make E/Oolite ships fly - I think quite a few commanders (for example - Another_Commander?) turn the engine exhausts off completely, simply because in their Ooniverse they're not required to justify/rationalise the forward flight of the ships.

In more practical terms you'd save yourself quite a few polygons not trying to produce reasonably rounded engine outlets...

_________________
Selezen wrote:
Apparently I was having a DaddyHoggy moment.

Oolite Life is now revealed here


Top
 Profile  
 
PostPosted: Fri Mar 09, 2012 3:03 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 9280
Location: Corke's Drift
DaddyHoggy wrote:
turn the engine exhausts off completely

That idea is tempting, but I like some plumes. Griff's Moray has no drive plumes, which makes it different and interesting.
I'd prefer to just reduce the plumes drastically across the board. Would that be a simple thing to do?

_________________
The only good fnord is a dead fnord!


Top
 Profile  
 
PostPosted: Fri Mar 09, 2012 3:46 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Wed Feb 08, 2012 1:57 am
Posts: 286
El Viejo,

Have you looked at buckyballs? (No I'm not being rude, honest!). Far fewer vertices than a sphere.

http://en.wikipedia.org/wiki/Buckminsterfullerene

Fullerenes can be arranged in pairs to form a sphere like object of hexagonal and pentagonal flutes, very like pollen grains look under a microscope. Rather than arranging vertices to make a football like object arrange vertices to form uprights between the upper and lower fullerene vertex points. Of course, it does require more vertices than cones but far fewer a single high quality sphere. I may have code that demonstrates this if what I'm trying to say is unclear.

_________________
Oolite 1.76
Debian 6 : Ubuntu 12.04
NVidia 6200 : Radeon/AMD thang
Abit AN7 : Packard Bell TJ74


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 317 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 22  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group