Oolite Bulletins

For information and discussion about Oolite.
It is currently Fri Sep 22, 2017 9:56 am

All times are UTC




Post new topic  Reply to topic  [ 230 posts ]  Go to page Previous 112 13 14 15 16
Author Message
PostPosted: Tue Jul 25, 2017 8:42 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Fri Feb 01, 2013 7:44 am
Posts: 266
Location: Indian Hills, Nevada, USA
Hmm, looks like a year ago I introduced random coloring to the Duma (two variations), Nyoka and Chatu. Did I ever send that update to anyone?


Top
   
PostPosted: Tue Jul 25, 2017 10:58 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2456
Location: Finland
Quote:
Hmm, looks like a year ago I introduced random coloring to the Duma (two variations), Nyoka and Chatu. Did I ever send that update to anyone?
I don't seem to have that. Send it to me and I'll include it to the OXP.


Top
   
PostPosted: Wed Aug 09, 2017 11:02 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Jul 19, 2015 1:09 pm
Posts: 366
Hey guys, here is one more suggestion for this OXP: perhaps it would be better if all these stations also required a docking clearence like most other dockables. I think that the only dockables that don't need clearence are the Rock Hermits, and that makes sense given what they are and their size. But with huge stations like this I think clarences would look much better. Also, it's relatively easy to collide with an departing ship which just materialized in front of you if clarences are not necessary. Would this be something easy to implement?


Top
   
PostPosted: Thu Sep 14, 2017 2:00 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 471
Quote:
Hey guys, here is one more suggestion for this OXP: perhaps it would be better if all these stations also required a docking clearence like most other dockables. I think that the only dockables that don't need clearence are the Rock Hermits, and that makes sense given what they are and their size. But with huge stations like this I think clarences would look much better. Also, it's relatively easy to collide with an departing ship which just materialized in front of you if clarences are not necessary. Would this be something easy to implement?
Basically yes, all it takes is to have
Code:
requires_docking_clearance = yes;
in the relevant shipyard.plist entry. In the specific case of Wildships, all Kyota stations inherit from wildShips_kiota4Ring, so adding the key for this station info should be enough. You can even do that by creating a shipdata-overrides.plist file outside of the OXZ.

I am currently testing a modification OXZ that does that, but also restricts Wildships to spawn only one station at most and only near the sun. It also prevents it from replacing the main station.


Top
   
PostPosted: Fri Sep 15, 2017 2:44 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Jul 19, 2015 1:09 pm
Posts: 366
@Astrobe Great, thanks, I just added that to my local copy!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 230 posts ]  Go to page Previous 112 13 14 15 16

All times are UTC


Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited