when the escorts come in range you will be able to remote switch with any off them?
Yes, by activating the control equipment (to be available via fast activation also).
 the escorts from escort deck have to be launched or can you switch with them still 'on' deck?
I think if you switch into a landed escort then should launch also. In a sudden attack you can launch your fighter and switch your view into using a single hotkey.
[3a] wingman ships are ships in SSH or HH?
In HH, which use SSH for processing ship data.
[3b] would be nice to give a ship in SSH or HH the dedication 'wingman escort ship' which would launch or meet with you as an escort when you launch from the station ( your own dedicated escorts
albeit more expensive than rentals )
4 forced back? you mean automatically return to the main ship?
No, just barely into the range of the main ship's scanner. A disconnect is not worth just because hit the border so I plan to turn the controlled ship straight to the main ship until arrive back to the scanner where the pilot get back the controls.
5 the hired guns escort keep up with you so what does this slowest wingman do?
There is a trick in Hired Guns: if you left behind one then can get extreme speed to keep up with you. I can make the same and go without restriction just I am thinking on a more creditable solution.
6 connection should indeed be lost at a certain range ( not too small )
Ok, then 50km.
7 if the wingman ship you control is destroyed shouldnt you just return to your main ship it is remote after all
perhaps a 10 sec penalty before returning control to the player.
Penalty is applied already as double docking animation (see in Carriers) which is a must when switching ships. Another technical problem if your actual ship is destroyed then no chance to do anythig from script (the core game display the most common message about space), so must prevent it while you are in the controlled ship using all possible ways and disconnect in time.
8 first warnings of (laser/missile) damage/contact
8 second warnings low energie or low shields
8 third the player returns automatic back to the main.ship if the ship is almost to be destroyed
Good idea, thanks.
10 when remote switching perhaps the main.ship could get a simple AI to slowly follow the player from some distance.
I already made it for Carriers, just can fight also.
11 will pirates ( example ) still attack the main.ship when the player switches
As far as I know all NPCs continue what they want to do regardless of the ship switching.
One could use a spacesuit to get from the main.ship to an escort
So launch in this "ship"
, then fly to an escort to sit into? Maybe next time.