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 Post subject: [RELEASE] The FireAnt
PostPosted: Thu May 10, 2012 3:21 pm 
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This is a ship that was originally lost in my crash, a couple weeks ago. I think I rebuilt it better this time. It's a tiny ship, about the size of a Merlin, but not nearly so fast. The FireAnt is actually the third ship in the killer insect series. It is a very small ship, but fairly fast, and loaded with lasers, missiles, and two forward facing ball turrets. There is an escort variant of the ship, as well as a pirate variant, though I think any of the variants could end up in pirate hands. If it seems like I'm suddenly releasing too many ships, it's because it's the most reliable way I have of saving them in case of another crash, though I HAVE taken steps to prevent losing them in other ways as well. I'll still try not to flood the market. :)

Specs.:

Max Speed = 455
Max Energy = 450
Max Missiles = 3
Energy Recharge Rate = 3.8
Thrust = 45
Max Cargo = 5 tons

https://www.box.com/s/e7b0cfa0c2c1a1256c3e

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Last edited by mandoman on Mon May 14, 2012 8:14 pm, edited 1 time in total.

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PostPosted: Thu May 10, 2012 11:02 pm 
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If you downloaded this earlier, I goofed again. I had "EQ_FUEL_SCOOPS" in shipyard.plist, and it should have been "EQ_FUEL_SCOOP". Sorry for the mixup.

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PostPosted: Sun May 13, 2012 6:38 pm 
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Intergalactic Spam Assassin
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Um, no. "EQ_FUEL_SCOOPS" is correct. It is plural.

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PostPosted: Mon May 14, 2012 2:36 am 
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Quote:
Um, no. "EQ_FUEL_SCOOPS" is correct. It is plural.
Okay, I'll change it back. Where do I look to find those shipyard terms? I have looked at the oxp how to section, and checked "shipyard.plist", but it doesn't list how to state equipment.....I guess I should say that I couldn't find where they are listed.

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PostPosted: Mon May 14, 2012 3:40 am 
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I always double check the core game's equipment.plist if I need to remind myself of an EQ.

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PostPosted: Mon May 14, 2012 8:16 pm 
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Quote:
I always double check the core game's equipment.plist if I need to remind myself of an EQ.
Yeah, that's what I've done in the past, I just kind of dropped the ball on this one. They SHOULD be spelled out on the shipyard.plist howto page, though.

Oh, and I updated the FireAnt link, so the shipyard.plist should read correctly now.

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