Glad you like it. It's not perfect and probably could do with a lot of improvement. It is in fact based loosely on route1patrolAI.plist with a modified interceptAI.plist added in. For simplicities sake I merged the 2 together.
I looked through it, and guess I see the similarities to the other AIs, but it really looked like an individual to me. I've never been able to make an original AI of my design work, and I've messed up at least one that someone else was kind enough to make for me (thanks again Smivs
), so I don't think I'll be doing anything to the one your made. If someone else wants to dabble, though, that would be fine with me, as long as I get a copy to try myself.
What kind of population could I expect to see? It might be nice to see some speedy bounty-hunting mates out in the dark.
I have the chance set to 0.5 on the market, so they won't be overwhelming in presence. I suspect the game engine will slip one in now and then, though, so you need to keep your eyes open. I was even contemplating taking my test SolarWing out, and see if I can find one of the NPC versions in action. I think it should be able to handle itself pretty well against most challengers.
nice concept and design.. you should take away poly of the triangulation and spend it on detail search in the options of the wings3d exporter and disable the triangulation same works for almost all the exporters... you save some memory that you can use for other things... otherwhise i found this a very good and clean design...
You are speaking above my head, now. I have to admit that I've never learned how to take away the poly of the triangulation. I use Blender, not Wings, so maybe I'll ask Staer9 about it. It would be nice to clean it up more, for sure.