[RELEASE] Serpent Class Cruiser V1.03

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Shipbuilder
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Re: [RELEASE] Serpent Class Cruiser

Post by Shipbuilder »

This is the first of my OXPs to break through the 300 download milestone so I'm very pleased to see it being well received. :D
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Re: [RELEASE] Serpent Class Cruiser

Post by Cody »

Shipbuilder wrote:This is the first of my OXPs to break through the 300 download milestone...
Cool! How is the [EliteWiki] Escape Pod OXP selling?
Last edited by Cody on Fri Oct 04, 2013 12:02 am, edited 2 times in total.
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Re: [RELEASE] Serpent Class Cruiser

Post by JazHaz »

Cool. I still think the ship ought to be updated to include the engine jets though...?
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Re: [RELEASE] Serpent Class Cruiser

Post by Shipbuilder »

Cody wrote:
Shipbuilder wrote:This is the first of my OXPs to break through the 300 download milestone...
Cool! How is the [EliteWiki] Escape Pod OXP selling?
Hi Cody the Escape pod OXP is currently at 226 downloads so is doing well also.
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Re: [RELEASE] Serpent Class Cruiser

Post by Shipbuilder »

JazHaz wrote:Cool. I still think the ship ought to be updated to include the engine jets though...?
I have carried out some updating of this OXP which includes the repositioning of the rear laser as previously identified by Knotty.

I have also added a shader effect for the engine glow so that the engines get brighter as the ship increases speed.

It wasn't my intention to add exhausts as suggested by JazHaz however I'd be interested to know what the common consensus is on this option.
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Re: [RELEASE] Serpent Class Cruiser

Post by JazHaz »

Shipbuilder wrote: I have carried out some updating of this OXP which includes the repositioning of the rear laser as previously identified by Knotty.
Cool. Has the OXP been updated on box.com? Do I just copy over the OXP or do I need to redo my player version, as I still fly the ship? Or is the player ship oxp "like_shipped" to the NPC version so the laser changes will copy over?
Shipbuilder wrote: I have also added a shader effect for the engine glow so that the engines get brighter as the ship increases speed.

It wasn't my intention to add exhausts as suggested by JazHaz however I'd be interested to know what the common consensus is on this option.
I've flown this ship since before the release of v1.77, so I haven't seen the new particle effect exhaust on my main commander (which is a shame). I wouldn't generally see the engine glows as I don't fly the ship viewing the ship on external views.

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Re: [RELEASE] Serpent Class Cruiser

Post by Shipbuilder »

@ JazHaz thanks for getting back to me on this.

No I haven't issued the new version on box yet. I will issue the Aarachnid Mark 1 next week then move on to update the Serpent.

I will also look in to your query regarding the player versions and advise :-)

I'll also have a look at the Serpent with exhausts.
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Re: [RELEASE] Serpent Class Cruiser

Post by Shipbuilder »

JazHaz wrote:Cool. I still think the ship ought to be updated to include the engine jets though...?
I've been somewhat busy with real life over the last few months but it feels good to finally get my teeth back in to working on OXPs.

Following the release of the Arachnid Mark 1 earlier this week I've been looking at this OXP with a couple of updates in mind including investigating how the ship looks with exhausts.

Following these initial tests I must agree that the addition of exhausts looks good (So will be included in the next update).
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Re: [RELEASE] Serpent Class Cruiser

Post by JazHaz »

Shipbuilder wrote: Following these initial tests I must agree that the addition of exhausts looks good (So will be included in the next update).
Good news! And the rear laser will be adjusted too?

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Re: [RELEASE] Serpent Class Cruiser

Post by Shipbuilder »

Yes the rear laser has already been adjusted (So will be included in the next release).
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Re: [RELEASE] Serpent Class Cruiser V1.01

Post by Shipbuilder »

Version 1.01 of the Serpent Class Cruiser is now available for download here - EDIT Version 1.02 now released.

Further information can be found on the ship’s Wiki page by following the link in my signature strip below.

The updated version corrects the position of the rear laser and also features exhaust plumes.

I hope that you all enjoy :wink:
Last edited by Shipbuilder on Thu Oct 31, 2013 1:01 am, edited 1 time in total.
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Re: [RELEASE] Serpent Class Cruiser V1.01

Post by JazHaz »

Great! Downloading now....!

Hope I have updated my player ship (separate OXP) properly. Had to re-edit the shipdata.plist because you changed the format. Too late at night to test though...

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Re: [RELEASE] Serpent Class Cruiser V1.01

Post by Duggan »

Loving the S C C I do think it is a bit cheap to purchase in V 1.01 though.

From the shipyard plist
price = 10;
:)
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Re: [RELEASE] Serpent Class Cruiser V1.02

Post by Shipbuilder »

@ Jazhaz let me know if you have any problems and I'll see what I can do to help.

@ Duggan Thanks for spotting and reporting this I've corrected this and uploaded version V1.02.

Version V1.02 can be downloaded by following the link in the first post or alternatively by visiting my Wiki page by following the link in my signature strip below.
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Re: [RELEASE] Serpent Class Cruiser V1.02

Post by Duggan »

A trifling bug report that may refer to this ship.
12:24:32.254 [script.load.notFound]: ***** ERROR: Could not find script file serpent_death_script_pirate.js.
12:24:33.051 [script.load.notFound]: ***** ERROR: Could not find script file serpent_death_script_pirate.js.
It seems to have no bearing at all on my game play but thought I should mention it anyway :)
Flying Python Class Cruiser, Chapter & Verse IV

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