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PostPosted: Mon Oct 22, 2012 10:18 pm 
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Hi all. I've noticed that the textures of the P.A.Groovestations weren't working correctly under 1.77. I contacted Griff and Griff was very kind to upload a new version. Version number is now v1.3.

Download Link
https://www.box.com/s/nbv82ouc3dqjgyrli9z7

Wiki Link
http://wiki.alioth.net/index.php/P.A._G ... ations_OXP

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For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
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http://aegidian.org/bb/viewtopic.php?f=4&t=13709


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PostPosted: Tue Nov 06, 2012 6:41 pm 
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Hi Griff. Still want to thank you for fixing this. Materials look better now. Now I must test it further. :D

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For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709


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PostPosted: Tue Nov 06, 2012 9:41 pm 
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you're more than welcome PAG, it's a great looking oxp, i just sorted out some of the simpler technical bits and bobs :D You might like to play around with these lines in each stations 'Materials' settings in the shipdata.plist:
Code:
specular_color = ( 0.4448, 0.9852, 0.2231 );  // Applies when specular map is not used (no shaders) 
shininess = 7; 
emission_modulate_color = (0.9926, 0.9686, 0.7325);
the numbers in the 'color' ones are RGB colour values that you can get from your paint program (if your paint program shows the colour value as a number between 0-255, you just need to divide this number by 255 and you'll get the number shown in the 0.0000-1.0000 range that Oolite likes to use :D

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PostPosted: Tue Nov 06, 2012 11:00 pm 
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Mmm Griff. I still get some untextured stations. I can confirm that I see no textures on the Solartec and probably also the Redtec variants. Do you have this problem also?

_________________
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709


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PostPosted: Wed Nov 07, 2012 1:43 am 
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I can confirm that I sometimes see untextured Solartec and Redtec stations in 1.76.1. It's inconsistent, though. Other times they look fine.

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Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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PostPosted: Wed Nov 07, 2012 12:49 pm 
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Oolite 2 Art Director
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Quote:
Mmm Griff. I still get some untextured stations. I can confirm that I see no textures on the Solartec and probably also the Redtec variants. Do you have this problem also?
Strange, they're all working for me (at least in the demoscreen ship parade). To be sure I did just take a look at the oxp, and there was the wrong emission map specified for one of the stations, the redtec one i think, i've fixed that now and reuploaded the oxp (same link as before, I've changed the version number to v1.3.1) but this shouldn't have caused a missing texture - are there any clashing oxp's in your game?- i've just been testing with only the pagroove stations oxp installed

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Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries


Last edited by Griff on Wed Nov 07, 2012 1:47 pm, edited 1 time in total.

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PostPosted: Wed Nov 07, 2012 1:26 pm 
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Quote:
Quote:
Mmm Griff. I still get some untextured stations. I can confirm that I see no textures on the Solartec and probably also the Redtec variants. Do you have this problem also?
Strange, they're all working for me (at least in the demoscreen ship parade). To be sure I did just take a look at the oxp, and there was the wrong emission map specified for one of the stations, the redtec one i think, i've fixed that now and reuploaded the oxp (same like as before, change the version number to v1.3.1) but this shouldn't have meant a missing texture - any clashing oxp's in your game - i've just been testing with only the pagroove stations oxp installed
Thank you for re-uploading. Downloading now :D

_________________
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709


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PostPosted: Wed Nov 07, 2012 1:45 pm 
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I also have no problems with displaying the textures (I'm using v 1.2.1, though). Maybe something platform-dependant?

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PostPosted: Wed Nov 07, 2012 2:03 pm 
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Sadly after testing on a Mackbook Pro 2011. Running a nightly build v 1.77 from 1-10-2012.
I can confirm textures still aren't showing up on the following variants in both the demoships parade and in game:

It is the same problem described as in the Mac forum with the black ships. Seems like some sort of shader issue. It is on the nightly builds only.

Solartec
Redtec
Metaforce

All the other variants are showing correctly. Do these 3 variants use another kind of shader. And can someone test if this happens on pc also?

_________________
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709


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PostPosted: Wed Nov 07, 2012 2:12 pm 
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Oolite 2 Art Director
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i wonder if there's something gone wrong with the png texture files those stations use? - im not seeing the problem on the 2 windows PC's i've tried this oxp on. Maybe try opening the textures in a paint program on your mac pagroove and resaving them again, prehaps there's something odd about them that's causing a problem on a mac ( i did use the 'pngcrush' program on them but that hasn't caused any problems before) and a resave might fix it?

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Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries


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PostPosted: Wed Nov 07, 2012 2:17 pm 
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Ok, But now that I look carefully there's a lot more messed up. Also the povray planets don't show up correct with textures smeared all over the planet surface. First I try another nightly.

_________________
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709


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PostPosted: Wed Nov 07, 2012 2:28 pm 
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Ok Problem persists also on the newest nightly.

My system is a:

MacBook Pro 2011
2 GHz Intel Core i7
4 GB 1333 MHz DDR3
Graphic card: AMD Radeon HD 6490M 256 MB
Mac OS X Lion 10.7.4 (11E53)

I will post this in the Mac Forum also. Because I think the problem is not exclusive to this OXP. For example I also saw a black Cobra NJX.

Problem does not exist on the Stable build.

_________________
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709


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PostPosted: Wed Nov 07, 2012 3:45 pm 
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Oops, just noticed that the .png file extension was missing from the emmision map on the GASECBlue dodo, line 234 in the shipdata.plist, i've fixed that now and re-uploaded the oxp
I'd forgotten you were only getting errors in trunk, i've just downloaded the nightly build and tested again, everything looks OK, no missing textures, windows XP
Code:
Opening log for Oolite development version 1.77.0.5476 (x86-32 test release) under Windows at 2012-11-07 15:34:38 +0000.
1 processor detected.
Build options: new planets, spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

15:34:38.781 [dataCache.notFound]: No data cache found, starting from scratch.
15:34:41.484 [display.mode.list.native]: Windows native resolution detected: 1280 x 1024
15:34:44.549 [joystick.init]: Number of joysticks detected: 0
15:34:44.549 [rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2"). Vendor: "NVIDIA Corporation". Renderer: "GeForce FX 5200/AGP/SSE/3DNOW!".
15:34:44.549 [rendering.opengl.extensions]: OpenGL extensions (113):
GL_NV_primitive_restart, GL_EXT_abgr, GL_S3_s3tc, GL_ARB_shadow, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_edge_clamp, GL_EXT_separate_specular_color, GL_EXT_blend_minmax, GL_EXT_texture_object, GL_ARB_texture_env_add, GL_EXT_timer_query, GL_NV_texture_env_combine4, GL_EXT_texture_cube_map, GL_SGIX_depth_texture, GL_EXT_texture_env_dot3, GL_IBM_rasterpos_clip, GL_EXT_framebuffer_blit, GL_ARB_texture_env_dot3, GL_NV_light_max_exponent, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_ARB_multitexture, GL_NV_register_combiners, GL_NV_framebuffer_multisample_coverage, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_NV_depth_clamp, GL_NV_vertex_program, GL_NV_occlusion_query, GL_NV_fragment_program, GL_ARB_texture_env_combine, GL_NV_fog_distance, GL_EXT_framebuffer_multisample, GL_SUN_slice_accum, GL_EXT_packed_pixels, GL_EXT_texture_env_add, GL_SGIS_texture_lod, GL_ARB_depth_texture, GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_NV_texgen_reflection, GL_NV_packed_depth_stencil, GL_EXT_stencil_two_side, GL_ARB_shading_language_100, GL_ARB_fragment_program_shadow, GL_EXT_rescale_normal, GL_EXT_gpu_program_parameters, GL_NV_multisample_filter_hint, GL_ARB_pixel_buffer_object, GL_NV_fragment_program_option, GL_EXT_secondary_color, GL_EXT_paletted_texture, GL_ARB_texture_mirrored_repeat, GL_NV_fence, GL_EXT_draw_range_elements, GL_ARB_half_float_pixel, GL_NV_texture_compression_vtc, GL_NV_register_combiners2, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2, WGL_EXT_swap_control, GL_SGIS_generate_mipmap, GL_NV_texture_rectangle, GL_ARB_texture_rectangle, GL_ARB_point_sprite, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_NV_vertex_program2_option, GL_NV_float_buffer, GL_ARB_shader_objects, GL_ARB_imaging, GL_NV_texture_shader2, GL_EXT_Cg_shader, GL_NV_vertex_array_range, GL_NV_texture_shader3, GL_NV_point_sprite, GL_NV_pixel_data_range, GL_NV_texture_shader, GL_SGIX_shadow, GL_NV_vertex_array_range2, GL_ARB_fragment_shader, GL_KTX_buffer_region, GL_EXT_texture3D, GL_EXT_fog_coord, GL_ARB_window_pos, GL_EXT_point_parameters, GL_ARB_fragment_program, GL_EXT_texture_env_combine, GL_ARB_vertex_program, GL_EXT_shared_texture_palette, GL_EXT_compiled_vertex_array, GL_EXT_bgra, GL_ARB_texture_cube_map, GL_ARB_point_parameters, GL_EXT_vertex_array, GL_ARB_multisample, GL_EXT_multi_draw_arrays, GL_ARB_texture_compression, GL_NV_copy_depth_to_color, GL_NV_texture_expand_normal, GL_EXT_blend_func_separate, GL_NV_half_float, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_EXT_blend_color, GL_NV_vertex_program1_1, GL_NV_blend_square, GL_EXT_pixel_buffer_object

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Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries


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PostPosted: Tue Nov 20, 2012 9:32 pm 
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Oolite 2 Art Director
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I've uploaded v1.3.3 of the oxp to my box site, it's still over it's monthly bandwidth allowance so it can't be downloaded until december!

v1.3.3 changes - used the 'pngout' commandline program on the textures in this oxp which has hopefully has removed the interlace=true setting from some of maps that were causing problems on the mac trunk version of oolite (stations would appear untextured)

_________________
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries


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PostPosted: Tue Nov 20, 2012 11:00 pm 
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Quote:
I've uploaded v1.3.3 of the oxp to my box site, it's still over it's monthly bandwidth allowance so it can't be downloaded until december!

v1.3.3 changes - used the 'pngout' commandline program on the textures in this oxp which has hopefully has removed the interlace=true setting from some of maps that were causing problems on the mac trunk version of oolite (stations would appear untextured)
Thank you very much. Will test it. :D ( I went back to using stable 1.76) but I have also a nightly. So I will try out the newest version.

_________________
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709


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