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Would you get an improved HUD?
Poll ended at Mon Jun 10, 2013 5:57 pm
Yes 40%  40%  [ 2 ]
No 60%  60%  [ 3 ]
Total votes: 5
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PostPosted: Sat Dec 14, 2013 2:07 am 
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Thank you dertien! I think the allocation of pictures can happen in order of requests, I will ask also when I need some.

Similar "talking faces" concepts are in the [wiki]Vector_OXP[/wiki], you can check it.

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PostPosted: Sat Dec 14, 2013 2:38 am 
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No worries there, will have a look at that Vector oxp as soon as I can, looks cool, thanks for the update.

Laterz

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PostPosted: Sat Dec 14, 2013 7:49 am 
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dertien - I thought of something else when I saw those faces. One of them could be your face, I mean, the Commander Jameson's! Please make a Jameson Faces OXP :D


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PostPosted: Sat Dec 14, 2013 9:24 am 
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Okay, but when would you see them ? Sorry I don't play that often and am mostly flying wings3d. Only for the load screen would be a little overkill ?

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PostPosted: Sat Dec 14, 2013 9:48 am 
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Okay, but when would you see them ? Sorry I don't play that often and am mostly flying wings3d. Only for the load screen would be a little overkill ?
Load screen, but also F5 and possibly F5/F5 (manifest/contracts) sound like good ideas.


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PostPosted: Wed Dec 18, 2013 10:03 am 
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Also, on topic, with the MFDs in this could be a good way to resurrect Kaks' old idea: linky


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PostPosted: Thu Dec 19, 2013 12:39 am 
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I would like very much to see the face of the freighter pilot I need to escort
Worth to check Overlay with Coloring and Decals in [EliteWiki] Cabal Common Library.

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PostPosted: Thu Dec 19, 2013 5:27 pm 
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Quote:
Quote:
I would like very much to see the face of the freighter pilot I need to escort
Worth to check Overlay with Coloring and Decals in [EliteWiki] Cabal Common Library.
Ha! yes I see, and thank you Norby but... there's programming and there's me. And these two don't match very well. except for writing CSS (cascading style sheets), and that is something we won't be needing in Oolite. With a working example (maybe something like the Vector ship) I could read the JS and interpret what it does.

But yes, like Zirael said about load screens and so on would indeed sound like a good idea. Or when the escort contract says thank you just before entering the station and paying you.

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PostPosted: Sun Jul 27, 2014 9:02 am 
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I've ported Kaks old comms demo code for use with the HUD Requests OXP.

https://www.dropbox.com/s/cge5lg6z02i65 ... ommsreq.js

If Norby updated this baby to use MFDs or comms exclusively for the dialogues, we could proceed with the ship-to-ship comms.

A hudoverlay plist wouldn't be unwelcome, too.


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PostPosted: Sun Jul 27, 2014 2:55 pm 
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I think I do not need to do anything with my HUD Request OXP. You can make a new OXP from your js if you print the messages into an MFD and use a primable equipment to select the answer, that's all.

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PostPosted: Sun Jul 27, 2014 4:57 pm 
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I think I do not need to do anything with my HUD Request OXP. You can make a new OXP from your js if you print the messages into an MFD and use a primable equipment to select the answer, that's all.
I know how to print messages into MFDs but I'm afraid I don't know anything about primable equipment. And at any rate, it'd get done next weekend when I have access to all my files and Oolite.


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PostPosted: Sun Jul 27, 2014 8:09 pm 
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[wiki]CommsLogMFD[/wiki] is a nice example of using a primable equipment together with a MFD.

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PostPosted: Tue Sep 13, 2016 7:41 am 
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Populator events dont have handlers in LogEvents OXP.

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PostPosted: Mon Mar 13, 2017 1:17 pm 
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LogEvents got an update after almost four years to also log the calls of new events which are added into the game meantime.
Thanks to phkb and SMax for the requests.

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PostPosted: Mon Mar 13, 2017 9:36 pm 
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Quote:
new events which are added into the game
Just to be clear, the two events (escapePodSequenceOver and shipReleasedEquipment) have been in the game for a long time (at least v1.75). It's just that the Wiki pages didn't have any mention of them, so they were kind of invisible.

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