I need help with the Star Wars Ships oxp

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
Hawk1975
Average
Average
Posts: 10
Joined: Wed Jan 08, 2014 8:18 am

I need help with the Star Wars Ships oxp

Post by Hawk1975 »

Hey Pilots,

From the first day playing i have the StarWars ships.oxp installed. After a Long and hard road earning some credits with trading, the time has come to buy one of the StarWars ships. I don't know what goes wrong for me, but every ship from this oxp (A-Wing or B-Wing nor X-Wing...) is not able to carrry a laser Forward.
Loaded again and again, tryed other ships, install the oxp again ... nothing helps. It's impossible for this ships to carry one Forward laser.

If there is someone who knows about this Problem, i would be very glad for some help or tips.

Thanks from Hawk

User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: I need help with the Star Wars Ships oxp

Post by Smivs »

Hi Hawk, and welcome to the Board :)
I can't help with your problem I'm afraid, but I expect that somebody who can will be along shortly.
Commander Smivs, the friendliest Gourd this side of Riedquat.

Hawk1975
Average
Average
Posts: 10
Joined: Wed Jan 08, 2014 8:18 am

Re: I need help with the Star Wars Ships oxp

Post by Hawk1975 »

Thanks for your welcome Smivs.

Did you never have flown one of these ships? I can't believe that i'm the only one who ever noticed this Problem before (or it only Counts to me)

Now i bought the Starwolf MK1 for 650000cr. To install a Forward weapon is no Problem, but he is not so Manoeuvrability.

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2576
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: I need help with the Star Wars Ships oxp

Post by Norby »

Welcome Hawk1975!

It is another OXP without license, so I am not allowed to make a fixed version for you, but you can fix it with any text editor (except notepad): open all config/shipyard.pist files within .oxp subfolders and replace the number 20 near the end after weapon_facings to 15 or less but odd number.

All of these files are dated in 11 Jun 2006, and the wiki page of shipyard.plist says since April 2006‎ that this is a binary field where the forward direction is in the first bit so should be an odd number here.

On top of all mystics the B-wing is set to 30 (no reason to set anything over 15 and also can not fire forward), and the Lambda shuttle is surprisingly set to the correct 15.

My poetic question: can these ships fire sideways? If you want to allow forward laser only for some reality then use number 1.

Moreover these ships a bit oversized imho (or use an 5., even larger scale than anything in Oolite ;) ). For example the smallest A-wing fighter with his 121x78m footprint is similar with a football stadium and his 48m height can hold 16 floors. I think 45x30x8m should be better which is the size of an Adder in this chart.

Other infos are in the Star Wars.OXP topic.

Paradox
---- E L I T E ----
---- E L I T E ----
Posts: 607
Joined: Wed Feb 20, 2013 1:24 am
Location: Aboard the D.T.T Snake Charmer: My Xanadu
Contact:

Re: I need help with the Star Wars Ships oxp

Post by Paradox »

Norby wrote:Welcome Hawk1975!

It is another OXP without license, so I am not allowed to make a fixed version for you, but you can fix it with any text editor (except notepad): open all config/shipyard.pist files within .oxp subfolders and replace the number 20 near the end after weapon_facings to 15 or less but odd number.

All of these files are dated in 11 Jun 2006, and the wiki page of shipyard.plist says since April 2006‎ that this is a binary field where the forward direction is in the first bit so should be an odd number here.

On top of all mystics the B-wing is set to 30 (no reason to set anything over 15 and also can not fire forward), and the Lambda shuttle is surprisingly set to the correct 15.

My poetic question: can these ships fire sideways? If you want to allow forward laser only for some reality then use number 1.

Moreover these ships a bit oversized imho (or use an 5., even larger scale than anything in Oolite ;) ). For example the smallest A-wing fighter with his 121x78m footprint is similar with a football stadium and his 48m height can hold 16 floors. I think 45x30x8m should be better which is the size of an Adder in this chart.

Other infos are in the Star Wars.OXP topic.

Funny how things like this happen when there is no standardized scale... :twisted: (How is that for a hit and run! I'm out od here!) :twisted:

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 14075
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: I need help with the Star Wars Ships oxp

Post by Cody »

Paradox wrote:Funny how things like this happen when there is no standardized scale...
<yawns>
Give me five, I'm still alive
Ain't no luck, I learned to duck

Hawk1975
Average
Average
Posts: 10
Joined: Wed Jan 08, 2014 8:18 am

Re: I need help with the Star Wars Ships oxp

Post by Hawk1975 »

Thank you Norby for your help.

Could it be that all changes in the shipyard.plist only affect to the game when the changes are done before moving the oxp Folder into the AddOns Folder of the main game ?

User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: I need help with the Star Wars Ships oxp

Post by Smivs »

Still not working?
You may need to flush the cache. Change the 'weapon_facings' in the shipyard.plist as Norby suggested -you can do this with the OXP in the AddOns folder - then when you re-start the game, hold down the 'shift' key until you see the spinning Cobra at the start of the game. Changes should then take effect.
Just to confirm, if these ships should only have a forward laser the line in shipyard.plist should look like this.

Code: Select all

"weapon_facings" = 1;
if the plist is written in the preferred openStep code, or

Code: Select all

	<key>weapon_facings</key>
	<integer>1</integer>
if it uses the old style XML code.
Commander Smivs, the friendliest Gourd this side of Riedquat.

User avatar
Commander McLane
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: I need help with the Star Wars Ships oxp

Post by Commander McLane »

Paradox wrote:Funny how things like this happen when there is no standardized scale...
Nope. Things like this happen when ship designers ignore the standardized scale (which may happen out of ignorance, or even willfully; one never knows).

The standardized scale is (and was already in 2006) given through the sizes of the core ships, which are standardized and scale reasonably well next to each other, don't they?

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2576
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: I need help with the Star Wars Ships oxp

Post by Norby »

Hawk1975 wrote:Could it be that all changes in the shipyard.plist only affect to the game when the changes are done before moving the oxp Folder into the AddOns Folder of the main game ?
A new subfolder in AddOns is always flush the cache, else you must use the Shift key as Smivs said or set always-flush-cache to true in .GNUstepDefaults.

Hawk1975
Average
Average
Posts: 10
Joined: Wed Jan 08, 2014 8:18 am

Re: I need help with the Star Wars Ships oxp

Post by Hawk1975 »

Ok, holding down the shift-key while launching the game, refreshes all changes made to the installed AddOns ... ?
that is good to know.

And now after changing the "weapons_facings to 1" these ships really carry one forward laser. It worked.

Thanks for your help pilots !


Please tell me one last thing; what needs to be done that a ship in the shipyard to buy, only is a standard version without any extra equipment. Only delete the files under "optional_equipment" ? These extra equipment is often much too expensive. I think it will be better you could choose everything you need on your own and buy it later...if it's possible.

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4018
Joined: Fri Nov 11, 2011 6:19 pm

Re: I need help with the Star Wars Ships oxp

Post by cim »

Hawk1975 wrote:Please tell me one last thing; what needs to be done that a ship in the shipyard to buy, only is a standard version without any extra equipment. Only delete the files under "optional_equipment" ? These extra equipment is often much too expensive. I think it will be better you could choose everything you need on your own and buy it later...if it's possible.
Deleting from under "optional_equipment" will mean you can't install it later either. If you think they tend to have too much fitted, then try reducing the "chance" value in the shipyard.plist - the higher it is, the more of the optional equipment they're likely to come with. Also look for them at planets close to the techlevel of the ship - higher tech planets fit more optional equipment.

Post Reply