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PostPosted: Thu Feb 05, 2015 7:26 pm 
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* Snitched a better padding method from oolite-contracts-helpers.js.
Careless adaptation caused ugly squeezing :( . Fixed in 1.3.3.


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PostPosted: Fri May 22, 2015 12:09 am 
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The hyperdrive status displays "out of range" in case that the target system is several jumps away, so, while it is correct, this would be much more useful if it used the "next system in the sequence of jumps to the final destination" - logic.

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PostPosted: Fri May 22, 2015 12:22 am 
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The hyperdrive status displays "out of range" in case that the target system is several jumps away...
Using the route planner? That kinda changed a couple of things when it was implemented.

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PostPosted: Fri May 22, 2015 7:17 am 
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The hyperdrive status displays "out of range" in case that the target system is several jumps away, so, while it is correct, this would be much more useful if it used the "next system in the sequence of jumps to the final destination" - logic.
Thanks for the heads up :) . I'll put it to my todo list.


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PostPosted: Mon May 25, 2015 5:49 pm 
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And done. Version 1.3.4 fixes the target system to show the next real jump destination in Oolite 1.82, when ANA is set to route.


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PostPosted: Mon May 25, 2015 7:16 pm 
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While I was at it, I decided to simplify things a bit. Hence another update (1.3.5) in such a short time. Originally (all the way from the original Aad-HUD and it's distance calculation functionality) I tried to fulfill all requests for different kinds of ways to calculate distances. As a result the oxp was infested with some deprecated and very likely non-functional settings. These have now been cleaned out. Left in are two variables to set the unit and unit basis.

* this.$distUnit. This sets the unit shown in MFD. By default set to "OU" (ostronomical unit). Set to "km" or "klicks" or whatever desired.
* this.$ostronomicalUnit. This sets the basis for one unit in meters. By default set to "906044" which is the distance between Sun and Planet in Lave in an unmodified game. For kiloometers, set to 1000.


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PostPosted: Mon May 25, 2015 7:28 pm 
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And done. Version 1.3.4 fixes the target system to show the next real jump destination in Oolite 1.82, when ANA is set to route.
Muchas gracias, amigo!

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PostPosted: Tue May 26, 2015 1:02 am 
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I think this belongs here:
Code:
01:40:48.936 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (navi_mfd 1.3.5): Error: System.infoForSystem: Invalid arguments (6, undefined) -- expected galaxy ID and system ID.
01:40:48.936 [script.javaScript.exception.ooliteDefined]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 120.
01:58:40.967 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (navi_mfd 1.3.5): Error: System.infoForSystem: Invalid arguments (6, undefined) -- expected galaxy ID and system ID.
01:58:40.967 [script.javaScript.exception.ooliteDefined]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 120.

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PostPosted: Tue May 26, 2015 6:50 am 
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Thanks Cody. Fix one thing, break another :oops: . Next try (1.3.6). On the other hand, while I was out there, I found something else to fix/break too.

* fix the bug Cody reported.
* upper block was not working correctly in interstellar space. now it does.


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PostPosted: Fri May 29, 2015 12:16 pm 
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Another one, amigo:
Code:
13:15:33.876 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.3.6): TypeError: system.info.routeToSystem(hyperSystemObj, mode) is null

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PostPosted: Fri May 29, 2015 5:56 pm 
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Another one, amigo...
Thanks Cody. Version 1.3.7 should fix this problem. It's the route planner that's giving the headache here. The main problem is that when you're in interstellar space, the planner calculates the route from your previous location. Even the fuel calculation in f6 screen is misleading when the planner is on (calculated from the previous system).


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PostPosted: Fri May 29, 2015 6:06 pm 
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It's the route planner that's giving the headache here.
<nods> Yeah, the RP has screwed-up the hyperspace destination in my hud too - but the RP is very, very useful.

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PostPosted: Thu Sep 24, 2015 12:53 pm 
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This MFD sometimes tells fibs! <grins> It's probably only out by a second or two - and it is very occasional.

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PostPosted: Fri Dec 11, 2015 11:35 pm 
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Running the latest trunk nightly...
Code:
23:26:14.908 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (navi_mfd 1.3.7): Error: System.infoForSystem: Invalid arguments (2, undefined) -- expected galaxy ID and system ID.
23:26:14.908 [script.javaScript.exception.ooliteDefined]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 127.
... probably related to me having just been in interstellar space.

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PostPosted: Sun Dec 13, 2015 3:11 pm 
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Quote:
Running the latest trunk nightly...
Code:
23:26:14.908 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (navi_mfd 1.3.7): Error: System.infoForSystem: Invalid arguments (2, undefined) -- expected galaxy ID and system ID.
23:26:14.908 [script.javaScript.exception.ooliteDefined]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 127.
... probably related to me having just been in interstellar space.
Thanks, bug found and fixed in 1.3.8. The culprit was plotting the route to/from an isolated system. Haven't got around checking your previous report. If I'm lucky, this might do something about that too. Most likely not, but one can always hope :) .


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