Communications Pack A

Discussion and information relevant to creating special missions, new ships, skins etc.

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cim
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Re: [WIP/1.79-only] Communications Pack A

Post by cim » Thu Jun 26, 2014 8:43 pm

Thanks - I'll fix that.

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Re: [WIP/1.79-only] Communications Pack A

Post by mossfoot » Thu Jun 26, 2014 10:19 pm

I assume by communications it's really one sided them talking to you rather than being able to respond (well, aside from with lasers ;) )
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Re: [WIP/1.79-only] Communications Pack A

Post by Cody » Thu Jun 26, 2014 10:21 pm

<nods> Talking to you, and to each other - try it.

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Re: [WIP/1.79-only] Communications Pack A

Post by mossfoot » Thu Jun 26, 2014 11:21 pm

Oh, I will in 1.8 for sure :)

Maybe some creative folk will work in ways to talk back too (I think that was mentioned in the suggestions box area)
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Re: [WIP/1.79-only] Communications Pack A

Post by Zireael » Sat Jun 28, 2014 6:51 am

cim wrote:0.4 is now out. This provides at least one comms personality - and usually two - for all the built-in ship roles, and I've also expanded most of the general comms lists for messages shared between personalities, since you'll be hearing those a lot.
Great to know. Must update!

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Re: [WIP/1.79-only] Communications Pack A

Post by cim » Sun Jun 29, 2014 5:21 pm

0.5 is now out - fixes the various bugs reported in 0.4, and improves the variety of curses available.

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Re: [WIP/1.79-only] Communications Pack A

Post by spara » Fri Aug 15, 2014 6:14 pm

Got a bunch of these. Running trunk, but these seem to be coming from this oxp.

Code: Select all

21:08:41.623 [strings.expand.warning.unknownExpansion]: ----- WARNING: Unknown expansion key [commsPackA_generic_continuingAttack
Thargoid] in string.
21:08:45.387 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (Oolite Pirate AI 1.81): Unknown expansion key [
commsPackA_generic_continuingAttackThargoid] in string.

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Re: [WIP/1.79-only] Communications Pack A

Post by cim » Fri Aug 15, 2014 7:27 pm

Thanks - I'll fix them in the next release.

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Re: [WIP/1.79-only] Communications Pack A

Post by Cody » Sat Jun 06, 2015 8:59 pm

I lose track of which is core comms and which is this OXP - but I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.



It at least bumps the thread, anyway.

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Re: [WIP/1.79-only] Communications Pack A

Post by Layne » Sat Jun 06, 2015 9:13 pm

Cody wrote:I lose track of which is core comms and which is this OXP - but I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
That might be the 'Drunken Chutzpah' oxp. ;p
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Re: [WIP/1.79-only] Communications Pack A

Post by Cody » Sat Jun 06, 2015 9:29 pm

Layne wrote:
Cody wrote:I lose track of which is core comms and which is this OXP - but I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
That might be the 'Drunken Chutzpah' oxp.
Yeah, not wise - even I think twice about annoying Interceptors. The miscreant's name: The Ecstatic Alligator's Woe

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Re: [WIP/1.79-only] Communications Pack A

Post by cim » Sat Jun 06, 2015 9:41 pm

Cody wrote:I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
Could happen, the way the messages are set up - there's a lot of "give us your cargo" on the generic pirate attack messages. Would require quite a bit of extra complication in the OXP to stop it happening, unfortunately.

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Re: [WIP/1.79-only] Communications Pack A

Post by Ranthe » Sat Jun 06, 2015 10:22 pm

cim wrote:
Cody wrote:I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
Could happen, the way the messages are set up - there's a lot of "give us your cargo" on the generic pirate attack messages. Would require quite a bit of extra complication in the OXP to stop it happening, unfortunately.
I don't think it's necessary to fix - it's rather amusing to see that even in space there's the odd criminal numpty trying to pull the equivalent of holding up a gun shop with a flick knife :lol:
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Re: [WIP/1.79-only] Communications Pack A

Post by Cody » Sat Jun 06, 2015 10:29 pm

Ranthe wrote:I don't think it's necessary to fix - it's rather amusing to see that even in space there's the odd criminal numpty trying to pull the equivalent of holding up a gun shop with a flick knife
<chortles> True enough - it certainly brought a smile to my face.

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Re: [WIP/1.79-only] Communications Pack A

Post by Diziet Sma » Sat Jul 25, 2015 5:40 pm

Layne wrote:
Cody wrote:I lose track of which is core comms and which is this OXP - but I've seen a bandit Sidewinder demanding cargo from a GalCop Viper Interceptor.
That might be the 'Drunken Chutzpah' oxp. ;p
I'm rather late to this, but it occurred to me that it may also be the 'Suicide by Cop.OXP' :mrgreen:
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