You tell me. When I mentioned this behavior before, you were the one who reported that it was expected.
http://aegidian.org/bb/viewtopic.php?f= ... 25#p235978
Perhaps I have misunderstood you? I thought you meant the player asking for a lift. It has been a long day. As for aegis assassins, I've never seen them jump out. They wait for the player to either jump out, or go beyond the aegis, out of Viper-sight - then they will attack. When they attack is when they comm you.
Yes, indeed! I meant when you, as a player, use Broadcast Comms to ask, 'Is anyone heading to Foo-foo Prime?', whereupon the NPC ships either ignore you, tell you they're headed somewhere else, or reply, 'sure, I'm going there, feel free to tag along.' At least twice that I can recall, I've had an NPC ship reply with the last option, and when I follow them away from the station, they never actually jump. Then if you follow them completely out of the station aegis, they suddenly turn hostile and attack. Is that an oxp doing that? I cannot say. Clearly there's at least /one/ oxp at work or I wouldn't have Broadcast Comms to begin with! If there's another that's causing those shady tactics-- either deliberately or as an interesting glitch-- I couldn't say without endless testing of various oxp combinations I've got. I'm going to say it's a clever tactic, and accept that even emergent behaviors can have a pretense to AI.
Is this how the Oolite Turing Test starts?