I think that something is not right in the equipment.plist. I can see 2 ingram beam lasers available for purchase at the same time.
other than that everything looks great.
That sounds like a bug and I think I might know what it is. Thanks.
An other strange thing that I encountered was that my starboard side coltmaster CM4 laser makes a muffled sound when hitting the target, while it does normal sound when missing
Port side, same laser, the sound is in normal volume.
Could it be my system? It never happened before I install the coldmaster!
That has me flummoxed. I hope to be testing in a few hours so I'll see if I can replicate it.
also I came across a kamikaze drone, and my combat MFT reported it having laser : "remove laser"
I think the kamikaze drone has a forward_weapon_type = WEAPON_NONE . and it has a custom laser in it's shipdata.plist
maybe the problem is in the combat MFD, but the removQe laser option was introduced by new lasers oxp
Was it? I really don't remember adding a 'remove laser' feature... 'Kamkazi drone', do you mean a Tharglet/Thargon. I don't think I touched their lasers...
that is what I had to report.
along with the fact that it gave me hours of fun
edit: also the coltmaster CM4 is supposed to be green colour? it seems magenta to me.
Er, it should be a sort of cyan I think. I'll investigate...
hey guys about what makes a weapon a "cannon", or a "blaster", or "bolt"
maybe there could also be a column "total damage", or "damage until cut/off" in the new lasers table.
And then there's range and fire-rate and colour, don"t forget colour
Seriously though, for my part I'm still tweaking the stats to find out what I think works best, so maybe later there can be a numerical classification. In terms of a descriptive one, I did have a (very brief) go at that further up thread. I want defence lasers to feel as well as look different to beam lasers for example. I'd like people to tell from using them, 'tgis must be a burst laser' etc. Meanwhile I'll have another go at a descriptive categorisation.