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 Post subject: Re: New Lasers v0.7.oxz
PostPosted: Sat Sep 02, 2017 11:34 am 
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Joined: Mon May 20, 2013 9:53 pm
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Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
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Can someone advise me please (as I'm not at all versed in these matters).
I have noticed that since changing my ship recently and selecting the UBER option in f3 menu that my selection of weapons that I can buy(even at TL 14 systems) seems limited. I have amongst my plethora of OXP's :LMSS, Armoury, Eco Lasers, Energy Bomb, Laser Cannons, New Lasers.
Would I be correct in saying that all available laser options should be detailed in the file equipment.plist ?
Only all I can see detailed within there are the basic pulse, beam, military and mining lasers - the other lasers must be detailed elsewhere as I do get the option to buy some laser cannons.
Something doesn't seem right to me but sadly my complete lack of knowledge means that I am struggling to know what to look for or where to look.
Can anyone help please?
Equipment.plist is the holder of laser definitions, but this file is within the addons also and the core game merge these.
There is a limit based on the mass of your ship in Laser Cannons, maybe this is what you noticed?

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 Post subject: Re: New Lasers v0.7.oxz
PostPosted: Mon Sep 18, 2017 12:10 pm 
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Apologies for not replying back, it did seem to me (in my impatience that I wasn't getting any uber options when looking to buy lasers but it must have just been coincidence for an unusually long spell.
But I am now seeing some uber weapons.
I have noticed that Ergon lasers never seem to be in the offering, although I regularly (pretty much at every station of a high enough tech level) get offered the A38 blunderbuss cannon.
Is weapon choice at stations dictated by government type or trade type of a system (as well as by tech level) ?
I would love to give the RimmerAce Quadcooled 'ImpasseResolver a try but cannot seem to find it so far in galaxy 2 - am I in the wrong galaxy?
Can anyone advise what narrows the search parameters when looking for a specific weapon please?
many thanks.


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 Post subject: Re: New Lasers v0.7.oxz
PostPosted: Mon Sep 18, 2017 9:10 pm 
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Joined: Mon May 20, 2013 9:53 pm
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Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Now I added the conditions from the source code into a new "Available in" column in the wiki page of New Lasers.

You can get a quick overview about the species of worlds in the Oolite Interactive Map.

Uber lasers are more tricky, seek for the solution in the world descriptions.

See also Redspear's post about this feature.

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 Post subject: Re: New Lasers v0.7.oxz
PostPosted: Tue Sep 19, 2017 6:46 pm 
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Many thanks to you Norby :D


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