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Re: (Release) Station Dock Control OXP

Posted: Mon Jul 30, 2018 10:34 pm
by phkb
Damocles Edge wrote:
Sun Jul 29, 2018 1:33 am
I think I've found an oxp compatibility issue between station dock control oxp and equipment by ship class.
It's a small thing but since using equipment by ship class, I have never been able to get any ship destination information from "Corolis Station Traffic Control" (I was getting a ship list - just no destination or option to launch before / after.
I've just published an update to SDC which (fingers-crossed) should fix the issue with Equipment By Ship Class. I wasn't able to reproduce the error, but your log file did show up a number of issues which I hope this update will correct. Let me know what you find.

Re: (Release) Station Dock Control OXP

Posted: Mon Sep 03, 2018 8:52 pm
by phkb
Version 1.1.20 is now available, which should fix the issue with docks sometimes being empty, and SDC sometimes not being able to allocation ships to docks.

Re: (Release) Station Dock Control OXP

Posted: Sat Jun 15, 2019 3:08 am
by phkb
Version 1.1.21 has just been released. In this version:
  • Added flag (accessible via Library Config) to turn of RandomShipName's ship names in the Docking list MFD.
  • Ensured stations in interstellar space do not get dock lists.
  • Turned off some debug messages.
  • Bug fixes.

Re: (Release) Station Dock Control OXP

Posted: Mon Jun 29, 2020 9:50 pm
by Milo

Code: Select all

Warning (strict mode): reference to undefined property this.$repopulatorFrequencyIncoming.thargoidStrike
    Active script: oolite-populator 1.89
    stationdockcontrol_populator.js, line 213:
    	if (Math.random() < this.$repopulatorFrequencyIncoming.thargoidStrike) {

> worldScripts["oolite-populator"].$repopulatorFrequencyIncoming.thargoidStrikes  // note the s at the end, missing from the line above
0

Warning (strict mode): reference to undefined property this._systemDockingData[i]
    Active script: StationDockControl 1.1.23
    stationdockcontrol.js, line 5503:
    				var dta = JSON.stringify(this._systemDockingData[i]); // I think this can be fixed by adding && this._systemDockingData[i] to the preceding if condition

Re: (Release) Station Dock Control OXP

Posted: Mon Jun 29, 2020 10:41 pm
by phkb
Nice catch. Particularly because this looks like a bug that exists in the core code as well (as SDC's repopulator function is largely a copy of that).

Re: (Release) Station Dock Control OXP

Posted: Tue Jun 30, 2020 5:19 am
by phkb
Fixed in 1.1.24, PR added to fix core code.

Re: (Release) Station Dock Control OXP

Posted: Thu Jul 02, 2020 6:59 am
by Milo
Saved game file here: https://easyupload.io/t85161

There's a Python named Freebooter of Orrere docked at the main station, crewed by a Galcop's Most Wanted fugitive, which appears twice on the traffic control list, with identical information except for docking bay and departure time.