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 Post subject: Re: Xenon HUD
PostPosted: Fri Dec 08, 2017 10:27 pm 
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Commodore
Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1913
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Quote:
Can anyone tell me for future reference if there is a protocol to follow for docking and paying fines?
Any way you can, I think is the answer here! It looks like Smugglers might be making it a bit too hard - I've opened a discussion about this in the Smugglers thread to see if a solution can be found that avoids the "I just removed Smugglers" option.

As for the docking HUD over normal HUD, I should get a patch out for this shortly. Thanks for letting me know.

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 Post subject: Re: Xenon HUD
PostPosted: Mon Dec 11, 2017 10:37 pm 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1913
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
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The 1st issue I was aware of is that my forward view was being "quartered" (a long vertical line running through the view being intersected at the centre by a horizontal line).
I've just released a new version (1.5.11) which hopefully fixes this issue for you. My difficulty is that I haven't been able to reproduce the exact conditions that caused the issue in the first place, but I think I've improved the code now in a way that should eliminate the possibility of that condition occurring. Let me know how you get on.

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 Post subject: Re: Xenon HUD
PostPosted: Wed Dec 13, 2017 9:35 am 
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Dangerous
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Joined: Thu Mar 30, 2017 9:57 pm
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Many thanks for the update phkb.
I shall update and give it a run next time I have some free time :)


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 Post subject: Re: Xenon HUD
PostPosted: Fri Feb 02, 2018 2:42 am 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1913
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Version 2.0.0 has just been released. In this version:
  • Added a "narrow" HUD variant which will engage if the game window ratio becomes too narrow for the widescreen display. In narrow mode, the seventh MFD is dropped, and the comms log and message log are moved so they don't overlap other screen elements.
    So players with 4:3 ratio screens can now use this HUD successfully!
  • Added a cloaking indicator to the central HUD.
  • Really changed medium level cabin temp color to orange, returned medium laser temp back to blue.

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