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PostPosted: Wed Sep 07, 2016 10:27 pm 
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Retired Assassin
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Joined: Tue Feb 09, 2010 11:31 am
Posts: 8282
Location: Disunited Kingdom
No, the cloak and naval energy unit have to be earned by completing two of the core missions.

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PostPosted: Thu Apr 27, 2017 5:52 am 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1707
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Version 1.2.0 has just been released. In this version:
  • Changed method of adjusting prices to work better with other OXP's that adjust prices.
  • Fixed Javascript error when attempting to sell illegal cargo through the Black Market.
  • Added console message confirming sale of illegal cargo through the Black Market.
  • Code cleanup.

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PostPosted: Wed May 10, 2017 8:15 am 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Critical bug fix - v1.2.1 ready for downloading!

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PostPosted: Sat May 20, 2017 9:01 pm 
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Average
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Joined: Tue Aug 02, 2016 6:17 am
Posts: 14
After successful completion of a smuggling contract and earning my credits, the smuggling contract is still listed as active if I access the station bulletin board F4. On F5 it's no longer displayed because I successfully completed the contract, smuggling compartment is empty, is this a bug? Now the time expired and the contract says I failed even though I was successful.


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PostPosted: Sat May 20, 2017 10:03 pm 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Sounds like a bug. I'll post a fix shortly.

Edit: OK, the bug was actually in the "Contracts On BB" OXP. I'll post details in that thread.

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PostPosted: Thu Sep 07, 2017 1:42 am 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1707
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
New version 1.2.2 released. In this version:
  • Added "display_color" property to some equipment items (Oolite v1.85/86 only).
  • Added integration options for "Bounty System - Most Wanted" OXP.
  • Better handling of interstellar space.
  • Code refactoring.

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PostPosted: Thu Sep 21, 2017 12:25 am 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1707
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Version 1.3.0 of Smugglers is now available. In this version:
  • It is now possible to add new commodities to the list of illegal goods possibilities.
  • The dock master can now relabel cargo as new (ie. non-core) commodities.
  • System map will now be shown when the dock master informs player of a milk run, highlighting the two systems.
  • Illegal goods on route will now handle not having the Advanced Navigation Array correctly.
  • Cleaned up overlay images.

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