(Release) Ship Configuration

Discussion and information relevant to creating special missions, new ships, skins etc.

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phkb
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Re: (Release) Ship Configuration

Post by phkb » Fri Jun 07, 2019 7:04 am

A small update (v1.3.2) to assist with compatibility with the Coluber CH01 HUD and Xenon UI, plus some tweaks to make being in a nova system a little less...well...deadly.

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Re: (Release) Ship Configuration

Post by Cody » Fri Jun 07, 2019 7:21 pm

Such fun places, nova systems!
Their dreams a tattered sail in the wind

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Re: (Release) Ship Configuration

Post by Damocles Edge » Mon Jun 10, 2019 4:39 pm

I've noticed that since the last update that I am no longer getting any heat build up when I jump into witchspace.
Anyone else found this or is it just me?
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Re: (Release) Ship Configuration

Post by phkb » Mon Jun 10, 2019 9:40 pm

:oops: Ah, yeah, that was me! The just-released version 1.3.3 should correct it.

And now, back to our regular programme...

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Re: (Release) Ship Configuration

Post by Damocles Edge » Tue Jun 11, 2019 12:45 am

Muchas gracias :)
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Re: (Release) Ship Configuration

Post by phkb » Wed Aug 07, 2019 10:08 pm

Version 1.3.5 has just been released. In this version:
  • Tweaks to the control of the F3 HUD for simpler integration with Xenon HUD (and any other HUD that might want to integrate with Ship Config).
  • Identified "Masslock Compensators", "Power to Engines" and "Hard Way" OXP's as conflicting, and marked them in the manifest.
When I get some time I'll have a look at how I can make SC compatible with those OXP's.

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Re: (Release) Ship Configuration

Post by Damocles Edge » Fri Jan 10, 2020 5:47 pm

I think I may have found a possible conflict with towbar oxp.
Prior to installing Ship Config oxp I was able to use the miner and miner assistant (items from Towbar oxp) without any problems.
I am finding now that using the mining option of towbar oxp results in the ships injectors being instantly damaged the moment that the towbar latches onto the derelict ship.
I have had a nosy through the Latest.log but it didn't appear to offer any clues as to why this occurs every time a derelict is picked up using the towbar - at least it didn't to someone with my far too limited knowledge.
I shall keep the log in case it my be of any use.
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Re: (Release) Ship Configuration

Post by phkb » Sat Jan 11, 2020 12:34 am

Thanks for the heads up. I’m not able to debug this at the moment, and won’t be in a position to do it for a couple of weeks. So if you could keep a copy of the log and the save game so I can get a copy later that would be awesome.
Thanks again!

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Re: (Release) Ship Configuration

Post by Damocles Edge » Sat Jan 11, 2020 4:41 pm

phkb wrote:
Sat Jan 11, 2020 12:34 am

So if you could keep a copy of the log and the save game so I can get a copy later that would be awesome.
I have pm'd you a link for a zip containing these files (the link should be good until 10 Feb 2020). Just let me know if you need me to post again after this date.

Thanks again
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