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 Post subject: Re: UPS Courier 2.0
PostPosted: Tue Aug 15, 2017 9:34 am 
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Deadly
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Quote:
especially since I now see that I've got both version 1.2 and 2.4 of "System Features : Rings" installed. I thought the Add-on Manager would deal with things like that.
Now looking for the "System Features: Rings" thread.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Tue Aug 15, 2017 9:38 am 
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Sharp Shooter Spam Assassin
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The original thread is here.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Tue Aug 15, 2017 10:01 am 
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Deadly
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There's a more recent thread here http://aegidian.org/bb/viewtopic.php?f=4&t=18921, where the recent manager addition was announced. Anyway, that's where I posted.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Tue Aug 15, 2017 10:02 am 
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Yeah, I know - but I thought I'd let you find that one. <grins>

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 Post subject: Re: UPS Courier 2.0
PostPosted: Tue Aug 15, 2017 10:20 am 
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Deadly
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Uh huh.
(Marks card with "stealthed Q-mine in the injectors" symbol.)

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 Post subject: Re: UPS Courier 2.0
PostPosted: Tue Aug 15, 2017 12:42 pm 
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A stealthed WMD? Ban the bomb! Peace and love and free school milk!

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 Post subject: Re: UPS Courier 2.0
PostPosted: Tue Aug 15, 2017 5:50 pm 
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Deadly
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Thargoid milk? Made from the finest of minced hive minds with a soup,con of re-injected fear glands.
That should put hair on their chests. Or, for those of different anatOomies, chests under their hair.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Thu Aug 17, 2017 8:46 am 
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Deadly
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Ahh, looks like a second problem. Somehow, in all the mucking around with the Chronicle delivery, I've managed to not complete a "diplomatic parcel" delivery to the same system. Which is one thing. But the countdown timer to "do this delivery by ..." also appears to have frozen at 10 days 14 hours.
Since I've got about 40,000€ of parcels and dehydrated passengers in the hold (a rescued slave too), I'll do those deliveries and see what happens when I go back to make the delivery.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Thu Aug 17, 2017 8:57 am 
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Joined: Tue Jan 21, 2014 10:37 pm
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
I'll check it out and let you know. Thanks!

Edit: Ah, can you give me a bit more information? Can you quote the exact text you have on your manifest screen? I just did a text search through the UPS code and I can't find "diplomatic" anywhere.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Fri Aug 18, 2017 11:15 am 
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Deadly
Deadly

Joined: Sat May 01, 2010 9:05 pm
Posts: 129
Location: Scotland
Quote:
Can you quote the exact text you have on your manifest screen? I just did a text search through the UPS code and I can't find "diplomatic" anywhere.
Sorry, but the message has disappeared now, and I don't have a save game from then. Though IIRC, the purple cross still hangs over the relevant star system. [Fires up] Yes, the purple cross is still there. Here (https://app.box.com/s/7z3h018anojwi6xgi8y46emmbh317k1n) is the game as it stands, purple cross on Tezaeded, but no mission to it.
Also getting weird ring effects which aren't necessarily unpleasant, just unphysical. https://app.box.com/s/50ndbpswqc5mi492lnliu6a7sra8ghak

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 Post subject: Re: UPS Courier 2.0
PostPosted: Fri Aug 25, 2017 5:48 am 
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
I've just uploaded version 2.0.7 of UPS Courier, which includes a chart marker cleanup function that should hopefully clean out any markers for old missions that might still be hanging around.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Fri Aug 25, 2017 8:05 am 
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Deadly
Deadly

Joined: Sat May 01, 2010 9:05 pm
Posts: 129
Location: Scotland
Quote:
I've just uploaded version 2.0.7 of UPS Courier, which includes a chart marker cleanup function that should hopefully clean out any markers for old missions that might still be hanging around.
I'll give it a try tonight.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Sun Oct 01, 2017 8:59 pm 
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Deadly
Deadly

Joined: Sat May 01, 2010 9:05 pm
Posts: 129
Location: Scotland
I think I've found a new bug.
[Checks I'm on current version - 2.0.7 - also check all other OXPs are up to date. Everything in order.
So, I'm on a "secret documents" mission, arrived at the target's main station and been informed that the documents need to go to the solar station. Saved game, reloaded today. Fly off to the solar station ... it's a Coriolis, unlike the normal ZGFs. No response to a Shift-L docking request, or to docking computers, so do a gentle approach. No rotation, so creep up really slowly and !Boom! Flying backwards with a page and a half of damages, 3/4 of my cargo destroyed, and a struggle to regain control.
Latest.LOG available. Strings like "21:45:46.633 [ai.invalid.notAStation]: Attempt to use station AI method "decreaseAlertLevel" on non-station <ShipEntity 0x16316120>{"Sun Research Station Alpha" position: (-428820, 171906, 371204) scanClass: CLASS_STATION status: STATUS_IN_FLIGHT}." seem to be part of the problem, along with "21:43:44.254 [LogEvents]: Player targeted Sun Research Station Alpha 25660 who has 25000 energy
21:43:46.771 [script.javaScript.timeLimit]: ***** ERROR: Script "(nil)" ran for 2.47547 seconds and has been terminated."

Log file is at https://app.box.com/s/ukpsnclu2xs2k2mjmfgj6nrop38qes8k

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 Post subject: Re: UPS Courier 2.0
PostPosted: Sun Oct 01, 2017 9:04 pm 
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Commodore
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Thanks for the report and log, RockDoctor. I’ll investigate and report back.

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 Post subject: Re: UPS Courier 2.0
PostPosted: Sun Oct 01, 2017 10:22 pm 
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Sharp Shooter Spam Assassin
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Flying backwards...
A rather strange feeling, is that.

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