Oolite Bulletins

For information and discussion about Oolite.
It is currently Fri Nov 24, 2017 2:55 pm

All times are UTC




Post new topic  Reply to topic  [ 66 posts ]  Go to page Previous 1 2 3 4 5
Author Message
PostPosted: Sat Aug 05, 2017 9:53 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat Dec 31, 2011 2:58 pm
Posts: 483
Looking forward very much to a release of any of these .....

_________________
Flying Python Class Cruiser, Chapter & Verse IV


Top
   
PostPosted: Sat Aug 05, 2017 10:32 pm 
Offline
Wiki Wizard
Wiki Wizard
User avatar

Joined: Wed Mar 10, 2010 12:30 pm
Posts: 1857
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Quote:
Looking forward very much to a release of any of these .....
Me too. I like the high quality of the models!


Top
   
PostPosted: Tue Aug 08, 2017 3:04 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Tue Mar 03, 2015 11:35 am
Posts: 482
Location: Paris
Quote:
Quote:
Would it be possible to have a space elevator, pretty please :-) ?
http://aegidian.org/bb/viewtopic.php?f=6&t=18876
technically it is possible with some kind of tether to a satellite in geosynchronous orbit, and probably would not be difficult to model at all, but at the same token it might be more in line with the technology of oolite/elite to go with a compromise of sorts and make it an anti gravity space elevator? less possibility of catastrophic failure, more possibility for adjusting aim to the end point? not sure, however on the artistic level it would eliminate the need for a cable texture, even if mechanically (game mechanics wise) there is a straight path from the ground to the end point.

i have no idea how it all fits into the lore, and i am sure there are those that want some sort of space elevator oxp, but for now that is something i will probably shelve until i am finished with the growing list of models i still have to do, and the textures, not to mention actually getting them in the game period (which tends to highlight bugs) so yeah...
:P


Top
   
PostPosted: Fri Nov 17, 2017 3:56 pm 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
hey guys. i know i have been absent for some time, not intentionally, but life seems to do that just when we are having fun. anyway, i dont want to make any promises about productivity, so instead i have a partial explanation. with all the web updates being pushed lately, especially browsers, my productivity has ground to a standstill problem solving that, and i have downgraded from firefox quantum to a much earlier version because linux will not let me roll back to the last best configuration. so i have been looking for suitable alternatives for security reasons (vulnerabilities) and i do have several other derivatives installed. talk about a headache. so instead of staying on topic here, and providing new models, i have to play IT tech. very time consuming. turns out the only way to get back to firefox 56 is to go ahead and uninstall a crap load of other updates and then see if i can get my funtionality somewhat back. until then the closest i can get outside of mozilla control is waterfox, which is about at the firefox 55.2 build. ugh.

anyway, that is not the whole reason, i have a real job as well and it has been hectic lately, so that leaves little time to shift focus to building lovely space ships. and instead i have to trouble shoot every new update that breaks something else i had just the way i liked. (plugins etc) and that goes for more than just firefox, it seems to creep into other things as well.

as far as the models go, if anyone would like to help out putting them in the game i would greatly appreciate it. and as always i really like suggestions and requests for any ships that people are interested in seeing updated.

i have to figure out where i was last, and that means digging through all my drives to find out. (does not correlate to the thread very well) although i do remember i was going to revamp some of my commie designs that were a little too clunky.


Top
   
PostPosted: Fri Nov 17, 2017 4:24 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 551
Welcome back! I'm no good with 2D/3D stuff, but I think I can help with the plist files (never did for ships/stations though) and OXZ bundling.


Top
   
PostPosted: Sat Nov 18, 2017 1:36 am 
Offline
Competent
Competent

Joined: Wed Jan 18, 2017 2:01 pm
Posts: 58
Quote:
Welcome back! I'm no good with 2D/3D stuff, but I think I can help with the plist files (never did for ships/stations though) and OXZ bundling.
thanks for the offer. i will be shooting you a PM in the near future!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 66 posts ]  Go to page Previous 1 2 3 4 5

All times are UTC


Who is online

Users browsing this forum: Cmd Northgate and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited