That's my thought. I might have "accidentally" removed the restriction during one of my clean up sessions, thinking, "Oh, I won't need that here because it's already defined."
Ok, so that should be an easy fix.
This mission briefing should have included the text "Note: Make sure your Advanced Navigation Array is set to the shortest route. You must enter interstellar space from either SystemA, with your target system set to SystemB, or from SystemB, with your target system set to SystemA." Are you able to confirm whether that was present?
Yes, it included that text, but now that I think of it I probably forgot to set it to the shortest route. Most of these missions seem to be time critical (I failed the last one by a mere 20 minutes delay!), so I am always setting the Advanced Navigation Array to shortest time instead of shortest route and I probably forgot to change it (face meets palm). So if I would have set it for the shortest route, would a misjumpt happen naturally or would I still need to force it by making strong movements with my ship as the countdown approaches zero?
In any event, I'm adding a new element to the bulletin board briefing to hopefully make it clearer (hopefully) that you need to force a misjump, without actually saying "You need to force a misjump".
Yes, of course. I really like how you handled a lot of these missions in non obvious ways. For instance, the flickering signal of an abandoned ship (black box recovery) is a perfect idea.
The values are determined by the type of cargo in question. Essentially this is trying to avoid the exploit where you accept the mission and receive the cargo, but then just sell the cargo for instant profit. By having a deposit which covers the cost of the purchase of the cargo, it doesn't benefit the player to sell the cargo.
That being said, there's also the argument that there's a lot easier ways of making 25cr. The lowness of the net gain will largely be due to (a) current level of experience with that type of mission in that system, and (b) general level of experience (ie player score). I'll have a look at the calcs and see if I can tweak it a bit to make it more tasty, without overdoing it.
Edit: Actually, I found that I wasn't applying some of the bonus amounts (for distance and player score) to the payment for the "Delivery cargo to waypoint" missions. That might make a difference.
Yeah, I can see how this exploit would ruin things, but one the other hand I think that if something require a deposit + some hard work, the minimal net profit I would expect is 50-60% of the initial deposit. It's not even that 25 Cr is a small amount, but that 25 Cr is peanust compared to the amount of time, work and risk (if I fail, I would lose my initial deposit). But glad you already found something that can make a difference.