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PostPosted: Thu Sep 20, 2018 12:44 am 
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I haven't had a chance to try another of those missions yet, but meanwhile I picked up an "update firmware" mission in Zaalela and it is working, but it wanted me to update seven satellites (I have extra planets) and the payment is just 90 credits. Also I only had about 13 minutes and ran out of time with three to go. I'm continuing to finish them off, since it's still letting me update them even though the timer expired, and we'll see what payment it gives when I finish. Feedback so far: I think the upload process per satellite (10%, 20%, etc.) takes too long and the offered payment should scale up with the number of satellites.


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PostPosted: Thu Sep 20, 2018 12:55 am 
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Thanks for the feedback, Milo. That's really helpful. I'll put some changes into the next release (which should be out shortly).

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PostPosted: Thu Sep 20, 2018 1:33 am 
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I'm not sure what happened with that mission in the end. When I went back to the main station after finishing the seventh satellite, the mission just disappeared from my manifest and there wasn't an entry on the BBS. Maybe I overlooked a message about it during the docking sequence (I have docking fees installed too). Definitely did not receive any payment.


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PostPosted: Thu Sep 20, 2018 1:42 am 
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If the mission was expired when you docked, it will be automatically removed. I can't remember if there's a post-dock mission text report, or just a status message, but I'm pretty sure this would only be displayed if there was a penalty payment, but there's no penalty for the upgrade firmware mission.

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PostPosted: Mon Sep 24, 2018 4:07 pm 
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Sorry it took a while to follow up on the surveillance missions. On my latest attempt, the surveillance satellite in the destination system accepted the code and data upload. However, I noticed that the F5 manifest showed the wrong destination system for the mission. The manifest displayed the origin system where I accepted the mission, not the destination system where I was supposed to go. This is probably why I thought it was not working before.


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PostPosted: Tue Sep 25, 2018 12:12 am 
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Quote:
However, I noticed that the F5 manifest showed the wrong destination system for the mission. The manifest displayed the origin system where I accepted the mission, not the destination system where I was supposed to go.
Ah, this is a confirmed bug. Thanks for spotting it. A new release is on the way.

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PostPosted: Tue Oct 02, 2018 5:34 am 
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Version 0.5.0 has just been released. A big update, this one. In this version:
  • Added some civil warzone missions (types 90, 91).
  • Added defence missions (types 150, 152, 154, 156).
  • Added a new delivery mission (type 46), which involves collecting cargo from a waypoint, and dropping it at another waypoint.
  • Added a new investigation mission (136). Be afraid...
  • Added secondary mission (type 74) to solar activity missions (70, 71, 73).
  • Fixed error in description for solar activity mission (74).
  • Fixed issue preventing the "gather ingredients" mission (53) from being created.
  • Fixed issue with the "Remove Ejection Damper" equipment item, which wasn't removing the ejection damper equipment.
  • Fixed issue with cargo recovery missions (6, 7), where ejecting and re-scooping cargo pods would throw the mission status out of kilter.
  • Fixed manifest entry for the upload surveillance data mission (118) which was showing the wrong destination.
  • Fixed some missions that were not including a player-rated bonus in their payment amounts.
  • Defend satellite missions (124) were not being created for players with more than 64 kills.
  • Upgrade satellite firmware missions (115) now have proper pass codes to transmit to the satellites.
  • Tweaked the payment amount, and completion time requirement for satellite firmware update missions (115).
  • Completing the delivery of personal messages for a dead pilot (141, secondary mission after investigation mission 132) now done manually.
  • Limited some Thargoid missions to only be available in frontier systems.
  • Updated description of Range Finder MFD equipment on F3 screen to include mention of cargo pods mode.
  • Tweaks to the custom assassin AI routines to eliminate null target conditions.
  • Various adjustments to the manifest entry for many missions.
  • Spelling corrections.
  • Bug fixes and code refactoring.
  • Added a method to main script to allow for any mission to be easily tested during runtime ($testMissionType).

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PostPosted: Tue Oct 02, 2018 7:09 am 
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Outstanding update, gonna try the new missions. This is one of your best, along with most wanted, smugglers and the other QoL oxp's that coexist together. Thank you for the continued updates.

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PostPosted: Tue Oct 02, 2018 10:55 am 
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Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Well, fingers crossed I haven't introduced more bugs than I've fixed...

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