as your images are 861 by 589 pixels long and I assumed they were close to your native resolution.
Oh, sorry, of course.
No, that's just the size of the window I was running Oolite in. I'd have to figure out ... a process to find out what my actual screen size is. While [...]ing, I figured out. The Pause-F2 screen has a setting for whether to run the game in a window or full-screen, and it gets a figure from somewhere for what that screen size is. [Fires up] While that fires up, I'm trying to remember if the system I parked up in had any rings. Ohh, messages. Medicine run.
So, yeah, the maximum screen size that Oolite detects is 1366x768 (bloody widescreen fad ; it'll pass next time the TV industry wants to sell a new round of TVs). It's been a while since I tried setting up a virtual desktop - I could never bother remembering the keyboard mumbo jumbo to scroll the view pane left, right, whatever. Alt-tabbing between tools is more than adequate. But I could probably set up a virtual desktop if it would help testing.
I'll switch Oolite to full screen for a change, and find a ring.
OK - now I know why I never fullscreen Oolite. But yes, the fringing is much reduced at full ("native"?) resolution for the screen.