Oolite Bulletins

For information and discussion about Oolite.
It is currently Fri Sep 22, 2017 4:34 am

All times are UTC




Post new topic  Reply to topic  [ 64 posts ]  Go to page 1 2 3 4 5 Next
Author Message
 Post subject: [Split] Convoys OXP
PostPosted: Mon Jul 24, 2017 11:53 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2392
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Split from the Larger Convoys topic in Suggestion Box

Ok, Convoys OXP is available in the manager under the Mechanics category. Now more freighters can fly in the same group to create large convoys occasionally. Small ships also make large formations sometimes to defend themselves, as well as pirates, hunters and police, especially in bad governments. Even miners and shuttles can be seen in formation. :)

The central ship in a convoy is the leader, named like "Boa Leader". This ship is stronger than others because often hold aft laser and better shields. Defeating fugitive leaders pay high bounties.

Moreover Convoys OXP contain a patch for Escort Formations which was written before Oolite 1.79 therefore missed many new ship roles.

Please test it (so find convoys with leaders) and report your feelings.

_________________
OXPs by Norby


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 12:08 pm 
Offline
Deadly
Deadly

Joined: Thu Aug 27, 2015 4:24 pm
Posts: 236
Nice idea!

I would think larger convoys would be seen more in less safe area's, safety in numbers?

8)


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 12:26 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2392
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
I would think larger convoys would be seen more in less safe area's, safety in numbers?
Exactly. The wiki say that the number of ships will be between "min" and "max", with "max" more likely in Anarchy systems and "min" more likely in Corporate States.

_________________
OXPs by Norby


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 12:57 pm 
Offline
Deadly
Deadly

Joined: Mon Nov 22, 2010 2:40 pm
Posts: 145
Location: aboard the "Dies Irae"
Nice idea ... but I'm not sure if it works as intended.

I just stumbled (in a dictatorship) across a convoy consisting of 5 Boas and 2 Asps - strange combination.


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 1:38 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12775
Location: Corke's Drift
Question: does hub count have any bearing on the amount of traffic in a system?

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 2:42 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2392
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
Question: does hub count have any bearing on the amount of traffic in a system?
The populator is not changed so the amount of fleets is the same, just a few groups contain more ships.

_________________
OXPs by Norby


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 3:21 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2392
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Freighter Convoys OXP is also available in the manager. This add more ships into a group but without gameplay changes to fit into the Ambience category. You can install it next to Convoys OXP which create only small convoys in safe systems. If you use these together then you will have larger freighter convoys in the best systems too. But if you want to use only cosmetic packages then install Freighter Convoys alone.

_________________
OXPs by Norby


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 3:54 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2392
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
I just stumbled (in a dictatorship) across a convoy consisting of 5 Boas and 2 Asps - strange combination.
Yes, the corresponding lines allow this strangeness, although not so often:
Code:
	{ "role" = "[boa]"; min = 1; max = 5; },
	{ "role" = "escort-medium"; min = -2; max = 6; },
	{ "role" = "escort-heavy"; min = -3; max = 4; },
Usually in the average governments somewhat less boa and more escorts are predicted but rarely possible to see Boas even without escorts.

Of course we can fix this by increasing the "min" values of escorts but I think better if we leave this as is, because the original goal is to make some new fleets which was not seen before.

_________________
OXPs by Norby


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 4:05 pm 
Offline
Deadly
Deadly

Joined: Mon Nov 22, 2010 2:40 pm
Posts: 145
Location: aboard the "Dies Irae"
Quote:
Of course we can fix this by increasing the "min" values of escorts but I think better if we leave this as is, because the original goal is to make some new fleets which was not seen before.
If it is expected, although seldom, it's fine by me.


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 5:00 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 21, 2013 12:26 pm
Posts: 471
This reminds me that once I looked for a way to get a random number in a normal ("bell curve") distribution (PRNGs provide a uniform distribution). It seems to me that a number of OXPs try to approximate it using methods more or less... empirical.

BTW thanks Norby for the tip.


Top
   
 Post subject: Re: Larger convoys
PostPosted: Mon Jul 24, 2017 11:07 pm 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1707
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Norby, I don't know if this is expected, but I get these messages in my log file:
Code:
09:01:40.902 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xd399f5a0>{"Anaconda Leader" position: (19268.7, 22635.7, 145432) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:01:41.521 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe5b4bf60>{"Python Leader" position: (20052.1, 23534.9, 145022) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:01:42.013 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe5b4ccf0>{"Boa Class Cruiser Leader" position: (20227.7, 24568.7, 144484) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:02:23.716 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x55c08010>{"Shuttle Team Leader" position: (-40640.4, -9979.31, 507908) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:02:23.730 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x55c03c40>{"Worm Team Leader" position: (-40490.6, -10197.6, 508167) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:02:23.831 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x55c107b0>{"Transporter Leader" position: (-40234.7, -9554.16, 507618) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.

_________________
My OXP's


Last edited by phkb on Wed Jul 26, 2017 8:28 pm, edited 1 time in total.

Top
   
 Post subject: Re: Larger convoys
PostPosted: Tue Jul 25, 2017 12:36 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2392
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Thank you, fixed by v1.1 both in Convoys and Freighter Convoys. Moreover:
-Pirate leaders show the assigned bounties in their names.
-More variations for many convoys.
-New red lookout for Thargoid Queen, the leader of the largest alien convoy.

A nice formation:
Image

_________________
OXPs by Norby


Top
   
 Post subject: Re: Larger convoys
PostPosted: Tue Jul 25, 2017 9:07 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Jul 19, 2015 1:09 pm
Posts: 366
Looking really great, Norby!! :shock:


Top
   
 Post subject: Re: Larger convoys
PostPosted: Tue Jul 25, 2017 10:10 pm 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1707
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Indeed, looking very good!

Although I'm not sure about putting the bounty amount into the ship name. It's a bit of an immersion breaker in my view, as by default no other offender or fugitive has their bounty displayed that way. Plus, there's also the [EliteWiki] Bounty Informer and the [EliteWiki] Bounty Scanner which do the same job for all ships, but would end up duplicating the same information (I suspect - I'm not sure because I don't use them in my Oolite universe!).

_________________
My OXP's


Top
   
 Post subject: Re: Larger convoys
PostPosted: Wed Jul 26, 2017 12:39 am 
Offline
Commodore
Commodore
User avatar

Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1707
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
And this is still happening:
Code:
10:14:35.185 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xcf7a4a70>{"Anaconda" position: (31812.7, 22161.6, -24249.6) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
10:57:01.441 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xd31e71f0>{"Boa" position: (-34087, -9243.02, 227707) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
10:51:45.363 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xec57e9a0>{"Python" position: (-5246.58, 453.492, 117514) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
10:51:45.260 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xd429e220>{"Boa Class Cruiser" position: (-6125.07, 1729.67, 117600) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.

_________________
My OXP's


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 64 posts ]  Go to page 1 2 3 4 5 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited