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 Post subject: Re: [Split] Fuel Tweaks
PostPosted: Wed Jan 24, 2018 9:05 am 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 2055
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
OK, version 1.13 is now available, which should correct the Fuel Collector linkages.

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 Post subject: Re: [Split] Fuel Tweaks
PostPosted: Tue Mar 13, 2018 11:54 am 
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Deadly
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Joined: Sat May 01, 2010 9:05 pm
Posts: 153
Location: Scotland
I'm pretty sure this message isn't coming from "Fuel Tweaks" - because I don't have that installed - but since you've been poking around in the plumbing with a digital blowtorch and a fire extinguisher, then you can probably point me to the right OXP.
I'm getting intermittent "out of fuel" radio traffic of the form
Quote:
11:31:09.361 [LogEvents]: Player got message from Boa Class Cruiser 24018 : Still waiting for [commanderShip_string].
11:31:19.421 [LogEvents]: Player got message from Boa Class Cruiser 24018 : Still waiting for [commanderShip_string].
So, someone's OXP isn't resolving a variable correctly. I've got about 4 OXPs loaded with "fuel" in the title, and I'm not sure who to alert to this bug. Can you point me at the guilty?

Suspects :
oolite.oxp.smivs.ExtraFuelTanks.oxz ; oolite.oxp.Frame.FuelCollector.oxz ; oolite.oxp.Thargoid.MilFuelInj.oxz ; oxp.AndreyBelov.DuplexFuelTank.oxz ;

Hmm, two extra fuel tank OXPs. I should tidy that up.

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 Post subject: Re: [Split] Fuel Tweaks
PostPosted: Tue Mar 13, 2018 10:15 pm 
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Dangerous
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Joined: Fri Mar 17, 2017 1:49 am
Posts: 79
search found
Code:
        "TARGET_FOUND" = ("sendTargetCommsMessage: Still waiting for [commanderShip_string].", "setStateTo: WAIT_FOR_FUEL", "sendScriptMessage: checkDistance"); 
in ...\oolite.oxp.EricWalch.UPSCourier.oxz\AIs\upsFuelLeakAI.plist, line 26

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 Post subject: Re: [Split] Fuel Tweaks
PostPosted: Tue Mar 13, 2018 11:03 pm 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 2055
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Quote:
in ...\oolite.oxp.EricWalch.UPSCourier.oxz\AIs\upsFuelLeakAI.plist, line 26
Thanks cag! I'll get a fix out shortly.

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 Post subject: Re: [Split] Fuel Tweaks
PostPosted: Tue Mar 13, 2018 11:42 pm 
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Deadly
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Joined: Sat May 01, 2010 9:05 pm
Posts: 153
Location: Scotland
Murky buckets, cag and phkb!

I got rid of the surplus extra additional fuel tank without the bug disappearing, so I had good reason to believe that wasn't the problem.

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Shooting aliens for fun and ... well more fun.
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 Post subject: Re: [Split] Fuel Tweaks
PostPosted: Mon Mar 19, 2018 2:14 pm 
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Dangerous
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Joined: Thu Mar 30, 2017 9:57 pm
Posts: 111
For sometime I have had an issue where Quirium Fuel Storage Units get damaged in battle and I have been unable to repair them (I think I have raised this point before but for the life of me cannot find the post :? )
Although there exists an option via F3 to repair them, I find that this just adds a new usable QFSU rather than repairing the existing one.
I have also tried removing via F3 option all QFSU's but this just removes the good ones and leaves me with the damaged unusable ones

Image

Would removing all QFS equipment and then later re-installing via F3 remedy the problem or would it occur again at a later stage?

I know it's knit picking but I just want to get rid of my collection of battle damaged QFSU's, otherwise everything works fine

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 Post subject: Re: [Split] Fuel Tweaks
PostPosted: Mon Mar 19, 2018 7:47 pm 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 2055
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
Quote:
I have had an issue where Quirium Fuel Storage Units get damaged in battle and I have been unable to repair them
OK, bug found and squashed in version 1.14 (now available).

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 Post subject: Re: [Split] Fuel Tweaks
PostPosted: Mon Mar 19, 2018 8:02 pm 
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Dangerous
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Joined: Thu Mar 30, 2017 9:57 pm
Posts: 111
My thanks to you phkb :D

I will update and give it a run later this evening

works fine and dandy..

Thank you sir :D

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