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 Post subject: Re: [WIP] Outpost
PostPosted: Mon Aug 21, 2017 12:01 am 
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Deadly
Deadly

Joined: Thu Aug 27, 2015 4:24 pm
Posts: 247
You can select these 'limits' all by yourself, it's all about the available space and the shape of the areas,
you have a puzzle with pieces you yourself cut out of the model...

time to sleep :)


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 Post subject: Re: [WIP] Outpost
PostPosted: Mon Aug 21, 2017 12:22 am 
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Posts: 419
@cbr thanks for the messages, I will take a look at it as soon as I can (I will be super busy in the next weeks but let's see).


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PostPosted: Mon Aug 21, 2017 7:36 pm 
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Today I had some free time so I managed to finish modelling the other station I was working on:

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PostPosted: Thu Aug 24, 2017 4:18 pm 
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Average
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Joined: Sat Aug 19, 2017 6:20 am
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Looks good. Although this is my favourite (2nd one): https://s29.postimg.org/6s57stxpj/oolite_WIP-7.jpg


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PostPosted: Thu Aug 24, 2017 7:57 pm 
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@ddeo Thank you so much. I hope to have these stations ready within a month, but I am quite busy with some real life issues right now :(


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PostPosted: Thu Aug 24, 2017 9:08 pm 
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And here are some updates from a couple of days ago:

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PostPosted: Mon Oct 30, 2017 11:52 am 
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Joined: Sat Dec 31, 2011 2:58 pm
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These are fantastic, I look forward very much to seeing them in game :)

_________________
Flying Python Class Cruiser, Chapter & Verse IV


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PostPosted: Mon Oct 30, 2017 8:00 pm 
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Thanks, Duggan! I am also really looking forward to making an OXP with these models!

My only problem is that I have almost no free time lately, I am just so busy with my university that I can't even keep up with small maintenance of my other OXPs, much less develop something larger. And this will be the case for at least the next few months :(


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