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PostPosted: Thu Dec 28, 2017 7:26 am 
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Dangerous
Dangerous

Joined: Mon May 25, 2015 5:23 pm
Posts: 116
Location: Russia
"... The Q-bomb was banned across Galcop, Federation and Imperial space...". This is quote from [EliteWiki] Quirium Cascade Mine.

Why the NPC-ships not can activated Q-Bomb?

I am developed the upgrade Q-Bomb AI for fixed this issue.

Let me know if I've missed anything about bombs, or if something doesn't make sense.

Questions, comments, suggestions, and error reports welcome!

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Upgrade the Q-bomb AI as OXP:
You can download this OXP from the following links:
Download OXZ version 0.1 here: OXZ.
Download OXP (in zip) version 0.1 here: OXP.


Last edited by Rustem on Thu Dec 28, 2017 2:32 pm, edited 2 times in total.

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PostPosted: Thu Dec 28, 2017 11:09 am 
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---- E L I T E ----
---- E L I T E ----
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Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6262
Location: Aboard the Pitviper S.E. "Blackwidow"
Quote:
Why the NPC-ships not can activated Q-Bomb?

Certainly NPC ships in some OXPs can use Q-Bombs.. the more dangerous marks in Random Hits carry them as a last-ditch defence or from-the-grave revenge attack. That particular tactic was a big part of the reason I came up with the Q-Bomb Detector.

I vaguely seem to recall some past discussion about the pros and cons of NPC use of WMDs. NPC use of Q-Bombs may have been downgraded as a result of that discussion.. but I'm not sure of that.

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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PostPosted: Thu Dec 28, 2017 2:35 pm 
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Dangerous
Dangerous

Joined: Mon May 25, 2015 5:23 pm
Posts: 116
Location: Russia
Upgrade Q-bomb AI OXP is released. It is worked for player, NPC-ships and rock-hermits. It is the beta release. Links in the first message.


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