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 Post subject: [WIP] Mercenaries
PostPosted: Mon Feb 05, 2018 7:32 am 
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Deadly
Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 197
The 3rd module of Galactic Navy Extend: Mercenaries

Specially this one still need a lot attention. :lol: The future target is a group(s) of mercenaries fighting together with
the Navies while at the same time raiding systems and attacking Black Monks, Seedy Spacebars or SecCom's.

escape pod payments and awards - done
fighting side by side with Navy Reserve (Galactic Navy OXP) - done
support System Guard Navy (2nd module) - done
occasionally attacks on Black Monk Monasteries, Seedy Spacebars or SecCom's - done
coordinated system attacks - pending
small missions - under consideration


some featured ships
==================

Image
CWC Command (Tigershark from liners)

Image
Titan

Image
Cobra Mark VI

Image
GT Strike Fighter (modified Galtech Escort Fighter)

Image
Kestrel


Legend
======

Cosmic Wild Cards (CWC), lasers for hire, a group of mercenaries made out of ex-navy, ex-assassins, ex-pirates
and adventures. While all of them are excellent pilots they are willing to do every job as long as
there are plenty of Credits. At least there is no known case where the changed fronts after excepting
a contract.

All over the 8 sectors you can find them working for Navies or Galcop or blockading and raiding systems,
destroying Black Monk Monasteries or Seedy Spacebars, sometimes attacking Navy stations as well. Of course
they still work as murder for hire so be careful if you see their ships when you enter a system.

Different to most mercenary groups they own capital-ships as well, a big battlegroup is a serious
threat for less developed systems.

While the group got offices at some systems they mainly operate from ships so keep an eye on your ASC when you
enter a destination, you might see a carrier of them there.

_________________
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


Last edited by montana05 on Sun Aug 12, 2018 3:18 pm, edited 6 times in total.

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 Post subject: Re: [WIP] Mercenaries
PostPosted: Tue Feb 06, 2018 9:35 am 
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---- E L I T E ----
---- E L I T E ----
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Joined: Mon May 20, 2013 9:53 pm
Posts: 2538
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Wow, the xls in the pack is very promising, there are many nice ships inside! :)

_________________
OXPs by Norby


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 Post subject: Re: [WIP] Mercenaries
PostPosted: Tue Feb 06, 2018 4:21 pm 
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Deadly
Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 197
Quote:
Wow, the xls in the pack is very promising, there are many nice ships inside! :)
Thank you Norby, I tired to keep a balance between core- and OXP-ships. BTW when you have a little spare time would it be possible to assign Multiple Lasers to Serpent Class Cruiser and Werewolf ? I am still 2 islands away from the next decent town where (hopefully) I could get a new PSU.

_________________
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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 Post subject: Re: [WIP] Mercenaries
PostPosted: Sun Aug 12, 2018 9:08 am 
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Deadly
Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 197
Since I got a bit bored on my last trip while waiting to reach my destination here 1 new skin and 1 new fighter:


Image

Morrigan Class Destroyer

Image

Banshee Class Fighter


If anybody is interested I can make them available to players and include them into the morrigan.oxp, probably as
downgraded but cheaper and easier to find variations.

_________________
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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