No problem, but ... With the risk of not working in 1.72 ... maybe just wait with that part.
Thanks, and: Will do so.
And yes, the AI is kind of cool. I turned it into a mining ship that halts when it detects asteroids, launches miners, wait until the last one returned and proceeds on its way.
That sounds really cool - very believable Dredgery behaviour ...
On the docking bay. I probably didn't changed it and the bug could still be there. Sometimes the size of a ship maters and I only tried docking with a Boa mk2. That ship worked.
I have the suspicion anyways that, as the Dredger model I used, has ballturrets, and something seems to have gone wrong with turrets and docking ports somewhere in 1.71 when Ahruman & co. rewrote something concerning turrets for the core game, this is a bug in the core game.
I hope that they will do something about this issue because otherwise everything
that has turrets and a docking port would have to be rewritten - definitely not a good idea imo.
I will wait until 1.72 and its new options (override.plists!) before I restart work on RS. But then I think I will put the new Dredger AI in and reduce its role(s) to "Dredger" once again.