Random Hits OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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CaptSolo
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Re: Random Hits OXP

Post by CaptSolo » Sun Dec 02, 2018 9:22 pm

For my personal enjoyment, I modified RH 1.4.18 to produce an ultra-light version. Not into hit jobs anymore but Griff's space bar is a logical addition to the game. Posting to thank you, Spara, for the script you provided elsewhere that brings back the market for older OXP's.

Switeck
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Re: Random Hits OXP

Post by Switeck » Sun Dec 02, 2018 11:29 pm

CaptSolo, is your ultralight version available somewhere online?

I too don't much care for the hit jobs... but more importantly the sheer number of ships it adds makes it run the game slower.

I do like having the Space Bar as ambience and am looking into getting a replacement market for it that works using Oolite 1.8x style market controls rather than reusing the old style.

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CaptSolo
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Re: Random Hits OXP

Post by CaptSolo » Mon Dec 03, 2018 12:12 am

Switeck wrote:
Sun Dec 02, 2018 11:29 pm
CaptSolo, is your ultralight version available somewhere online?
Not at the moment. I could PM you a link if it is okay with Spara.

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BlackWolf
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Re: Random Hits OXP

Post by BlackWolf » Mon Dec 03, 2018 12:45 am

I also would like to try the light version if possible. Kind of working on a Pirate occupation pathway, and the spacebars are perfect.
Creativity is a gift, use it well.

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montana05
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Re: Random Hits OXP

Post by montana05 » Tue Dec 04, 2018 12:56 am

BlackWolf wrote:
Mon Dec 03, 2018 12:45 am
I also would like to try the light version if possible. Kind of working on a Pirate occupation pathway, and the spacebars are perfect.
Last time I managed to dock on a spacebar with a (small) bounty on my head I had a rather unpleasant experience, ending by getting kicked out of the station. I believe its more a meeting point for assassins and mercenaries while pirates are not welcome. :)
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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