Oh man.. SandJ is just gonna "squeeeee!" when he sees that Spaceman Spiff model! (Spiff is his avatar) And the Planet Express ship is awesome!
The Spiff model was just a quickie to see if I could come close to making something recognizable... Without having transparency, and hence, no Spiff inside, I don't think it would be much use.. Plus it would be so small....
Welcome to the Darkside of Oolite! Cookies are on the plate over in the corner.
Ooh cookies! Thank you! };]
Here are a set of External Views I adapted from a Caduceus for use with a Behemoth. They might make a better starting point for your Leviathan. As they are generally in the 1.5-3.0 km range from ship centre, they might be a little too close still, but you should at least be able to see enough of the ship to be able to tweak the x,y,z coordinates to suit...
Thank you! I will give them a try. If I can get my brain off modeling for a while, I am thinking of making two different FS Leviathans, a small "young" one that a player could have, and then some full size wandering giant npcs...
Looking at your Planet Express ship, I notice that the x,y,z "0,0,0" point isn't located in the centre of the ship. It's important in Oolite that this be corrected as the bounding-box that Oolite uses will be much bigger than required, leading to a number of problems in-game.
That picture was taken before I began scaling it etc. I do all my modeling/texturing first, then scale and position it so I can write down all the coordinates I need for the plists. I got it in the game, and it's currently 50 meters long. I managed to screw up 3 out of the 20
frikin' engines on the back, so I need to fix that today. I also need to re-work my rear laser/view solution. I took a few artistic liberties, but they aren't working too well just yet.}:]
BTW, what is up with the engine exhaust stretching? At the slowest acceleration, they line up fine, but as you speed up, and they begin to stretch out, the base also moves -z way out from the original coordinates. }:[