Must say I have a different take on the fuel / missions compatibility question.
In the beginning (and Long Way Around was the VERY beginning) there was no way to predict which new possibilities the oxp system would create.
So today, there are problems with the very first oxps and missions that were created for Oolite. Too many ships to find that elusive mission ship(s), too much fuel to accomodate missions that need fuel scarcity, too many everything.
Well, so the solution could be
1) ... to narrow Oolite's potential for new oxps down again and cap the creativity of its contributers so that the older oxps can stay as they are indefinitely, or
2) ... rework the older oxps a bit (as has happened already with Behemoth, Thargoid Wars, Charlie's ships, and actually quite some others) so that they
keep up to date with the newer developments.
My take would be that solution 2) is much more desirable, as I don't want a narrow vision for Oolite - namely, to be just some sort of Elite clone - I want it to be what Elite could have been if they could have utilised today's possibilities.
I myself am absolutely ready to tweak the stuff I produce so that it is as compatible as possible with as many other oxp's as possible - but I for one draw the line where I can't do something interesting just so that some holy cow (I see the stones incoming already
) can stay forever as it is.
And I would not expect that from any other dev or oxp contributer as well. Because, if you don't like it - don't install it.
Anyone who disagrees is of course 100% entitled to think differently.
Those are my 0.2 Cr