I'll start with this, it's very straight forward to do.
Let's get back to these later.They need to be thought out properly and if found worth it then coded and tested etc. I'll keep thinking.
Yes. But those special contracts/parcel combinations really sound like an interesting idea.
Or could we perhaps borrow something from Bloomberg Markets OXP so that randomly a random SuperHub requires a vast amount of random commodities and are willing to pay premium prices? There could also be some side products for sale with throwaway prices. We could think out some combinations and add some flavor to the game via Snoopers. Like "SuperHub at location A is producing B and is paying premium prices for C and D. As a side effect huge quantities of E are being produced and thrown out at ridiculous prices. Production will last till F. Hurry up and help them out!" And yes, someone with proper writing skills would be needed here
. Also some nice jargOOn generator is needed.
Really good idea.
Example mission description:
" Commander. Superhub at Maraus G7 has secured a firm order of 200 solar power arrays. However stocks of supplies are running low. The Maraus Superhub now pays premium prices for each commander who ships in the following items: " Machinery, Computers and Alloys". Maraus Superhub are also glad if commanders could transport the following waste products away: "radioactives"
What an interesting idea! We could offer some higher TL equipment at a lower TL system for a combination of commodities. Something like "A * Machinery + B * Computers + C * Alloys + D * Platinum = Scanner Targeting Enhancement". Some thought out formulas would be needed for this.
Yes and those items are cheaper than buying it but you have to supply the parts yourself. Do you think it is also possible to offer special items like a tunable laser in the Laser Center (see new lasers.oxp). I'm thinking of a menu where you can (sensibly) tune the laser in game parameters yourself.
But I think this is difficult?
For P.A. Groove's music check
Famous Planets v 2.7. (for Povray)