A bit dry, isn't it?
Wouldn't it be more realistic if one said, for instance: 'rats, there goes our cargo!'
Or by serious malfunction: 'errrr... Cap? Shouldn't we eject?'
stuff like that would make it more entertaining. Of course, that's just my opinion
My fault, sorry. These aren't supposed to be their exact lines, but the meaning of them. So "Fuel Leak" could come out as "Sir, a fuel leak was detected in sector A6!" or "We got a gorram leak, Captain!". I want to let the speakers decide how they want to speak it. If these were the exact lines, yes, that would be quite dry
Just listed them so you can comment on the assignment of lines for the roles.
Nice idea. The question is then how to implement different sets for different crews (without moving files).
I wanted to let you choose your crew with OXPs, so you don't download one crew-OXP, but an OXP for every voice/role you want to have. So, for e.g., you use Tom_Engineer.oxp, Alice_Pilot.oxp and Bob_Weapons.oxp. Ingame changing of the crew would be impossible, then, but I think that's they easiest possibility to let the player choose the crew.
If you have an idea for changing the crew without moving files, just tell me, but I'm afraid it would require to download every possible voice...
Also, I wanted to record more than one file for one event. It is possible to assign multiple sounds for one event which are selected randomized then, right?